Citizen

A Citizen is a type of unit in that confers a bonus of a type depending on its specialization. By default, the bonus applies to the entire civilization, but some citizens can inhabit a specific colony to focus the effect on that colony (typically +3% vs +30%, respectively).

A civilization passively gains a citizen every 10 turns. The $$ project and Recruiter mission generate a generic citizen. Ways of generating some specific citizens are listed in the table below.

Promoting a Citizen either converts it into a new type of Citizen, or converts it into a one time bonus (thus killing it). Promotions often depend on Ideology.

Recalling a Worker, Scientist, or Engineer from a colony costs 10.

Leader Focuses
A can be assigned to a specific focus, yielding either  or a +6% bonus to a specific statistic. Some focuses are available immediately, while others have a specific technology requirement, as shown below.