Crisis event

A Crisis event is a type of event added by that initiates an event chain that branches depending on the decisions of the player. There are three events in each chain. The first event presents three ideology-based decisions, each of which leads to a unique second event. The second event again presents three decisions, each of which typically leading to one of two unique events, depending on a subsequent stat check. The third and final event is simply an outcome, categorized as a victory or defeat, without any further decisions.

Crisis events in
When reading these tables, the first column contains the first choices and the other columns constitute the second choices. The first choice yields 5 points towards the corresponding ideology. The second yields none.

The Simulation
Only occurs after 100 turns.

The Revolution
Gives for 10 turns.

The Apophis
Only occurs after 100 turns.

Secession
Occurs only after 100 turns.

Rogue General
Only occurs with Imperial government.