Iconian technology tree

Colonization:

 * Advanced Construction Line - Contains Manufacturing Improvements and bonuses
 * Institutional Research Line - Research bonuses and Improvements
 * Molecular Fabrication Line (Unique) - This line gives bonuses and improvements to research, manufacturing, and food
 * Agricultural Adaptation Line - Gives population cap improvements
 * Xeno Biology Line - Growth bonuses and improvements
 * Environmental Engineering Line - Terraforming and colonization techs

Engineering:

 * Ion Drive - Contains engine modules and ship speed manipulation techs
 * Interstellar Survey - Contain precursor relic bonus techs and sensor techs
 * Life Support - Life support and starbase area of effect techs
 * Precursor Traditions Line (Unique) - Gives bonuses to Manufacturing, Capacity, and lowers Maintenance. Also includes significant in-battle ship repair technology and bonuses to precursor relics.
 * Zero Gravity Construction - Larger ship hull sizes and repairs
 * Interstellar Logistics - Carriers, Logistics, and Mining

Warfare:

 * Weapon Systems - Standard Weapons
 * Militarization - Planetary Invasions/Fortification
 * Defense Systems - Standard Defenses

Communications:

 * Interstellar Governance - Unlocks bonuses to manufacturing, research, and/or influence
 * Diplomacy - Unlocks diplomatic treaties and bonuses
 * Cultural Influence - Bonuses to Influence
 * Xeno Economics - Income with some Influence
 * Interstellar Trade - Trade (w/ 1 Tech that lets you specialize in Research)
 * Xeno Entertainment - Focuses on Approval & Tourism
 * 1) Precursor Sole Line (Unique) - A single technology that offers a one time improvement that gives approval, influence, and research.