Krynn technology tree

Expansion Tree:

 * Advanced Construction Line - Contains Manufacturing Improvements and bonuses
 * Institutional Research Line - Research bonuses and Improvements
 * Coordination Temple Line (Unique) - Adjacency bonus improvements
 * Agricultural Adaptation Line - Gives population cap improvements
 * Xeno Biology Line - Growth bonuses and improvements
 * Environmental Engineering Line - Terraforming and colonization techs

Engineering Tree:

 * Ion Drive - Contains engine modules and ship speed manipulation techs
 * Interstellar Survey - Contain precursor relic bonus techs and sensor techs
 * Life Support - Life support and starbase area of effect techs
 * Zero Gravity Construction - Larger ship hull sizes and repairs
 * Interstellar Logistics - Carriers, Logistics, and Mining

Warfare Tree

 * Weapon Systems - Standard Weapons
 * Militarization - Planetary Invasions/Fortification
 * Defense Systems - Standard Defenses

Conversion Tree:

 * Interstellar Governance - Unlocks different manufacturing, research, and income bonus parties
 * Diplomacy - Unlocks diplomatic treaties and bonuses
 * The Path of Shadows (Unique) - Unlocks +2 to diplomacy improvement


 * The Path (Unique) - Unlocks morale and significant influence bonuses, improvements, and starbase modules


 * Xeno Economics - Income with some Influence
 * 1) Shadow Enforcers (Unique) - Unlocks improvement that gives +25% wealth to planet and +3 wealth adjacency bonus
 * Interstellar Trade - Trade (w/ 1 Tech that lets you specialize in Research)
 * 1) Shadow Trade (Unique) - 25% bonus to trade income and +2 trade routes
 * Xeno Entertainment - Focuses on Approval & Tourism