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:''For the [[technology]] see '''[[Beam Weapons (Retribution)]]''''' |
:''For the [[technology]] see '''[[Beam Weapons (Retribution)]]''''' |
||
− | '''Beam weapons''' are one of the three weapon types used in {{GC3}}. |
+ | '''Beam weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Elerium}} in their construction, beam weapons are by default mid-range ({{Beam Range|+1000}}), moderate cooldown ({{Beam Cooldown|+5}}) and perfectly accurate ({{Beam Accuracy|+100%}}). Their defensive counter is {{Shields}}. |
+ | ==Beam weapon components in Crusade== |
||
− | The [[starship]] [[blueprints]] system will create specific designs that are armed just with beam weapons. |
||
+ | |||
+ | These weapons provide {{Beam Attack}} capability to an individual ship without using any special resources. |
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− | =={{Crusade}} comparison table== |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! Name |
! Name |
||
! {{Beam Attack}} |
! {{Beam Attack}} |
||
⚫ | |||
! {{Beam Mass}} |
! {{Beam Mass}} |
||
! {{Beam Cost}} |
! {{Beam Cost}} |
||
! {{Ship Maintenance}} |
! {{Ship Maintenance}} |
||
⚫ | |||
⚫ | |||
! Technology Required |
! Technology Required |
||
|- |
|- |
||
| Lasers |
| Lasers |
||
| 1 |
| 1 |
||
⚫ | |||
| 16 |
| 16 |
||
| 24 |
| 24 |
||
| 1 |
| 1 |
||
⚫ | |||
⚫ | |||
| {{RT|mt|Weapons Systems}} |
| {{RT|mt|Weapons Systems}} |
||
|- |
|- |
||
+ | | Streamer |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Phased Cannons |
||
⚫ | |||
⚫ | |||
+ | |18 |
||
+ | |90 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==Enhanced beam weapon components in Crusade== |
||
+ | |||
+ | These weapons provide ''enhanced'' {{Beam Attack}} capability to an individual ship using {{Elerium}}. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ! {{Beam Mass}} |
||
+ | ! {{Beam Cost}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
| 2 |
| 2 |
||
⚫ | |||
| 17 |
| 17 |
||
| 12 |
| 12 |
||
| 1 |
| 1 |
||
− | | 0.2 |
||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
| {{RT|mt|Weapons Systems}} |
| {{RT|mt|Weapons Systems}} |
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Line 37: | Line 69: | ||
| Particle Beam |
| Particle Beam |
||
| 3 |
| 3 |
||
⚫ | |||
| 12 |
| 12 |
||
| 32 |
| 32 |
||
| 1 |
| 1 |
||
⚫ | |||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
| {{RT|mt|Beam Weapons}} |
| {{RT|mt|Beam Weapons}} |
||
Line 46: | Line 78: | ||
| Disruptor Bank |
| Disruptor Bank |
||
| 5 |
| 5 |
||
⚫ | |||
| 14 |
| 14 |
||
| 50 |
| 50 |
||
| 1 |
| 1 |
||
⚫ | |||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
| {{RT|mt|Matter Disruption}} |
| {{RT|mt|Matter Disruption}} |
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Line 55: | Line 87: | ||
| Plasma Pod |
| Plasma Pod |
||
| 8 |
| 8 |
||
⚫ | |||
| 16 |
| 16 |
||
| 70 |
| 70 |
||
| 1 |
| 1 |
||
⚫ | |||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
| {{RT|mt|Plasma Projection}} |
| {{RT|mt|Plasma Projection}} |
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Line 64: | Line 96: | ||
| Phasors Pod |
| Phasors Pod |
||
| 10 |
| 10 |
||
⚫ | |||
| 18 |
| 18 |
||
| 70 |
| 70 |
||
⚫ | |||
| 1 |
| 1 |
||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
Line 73: | Line 105: | ||
| Doom Ray |
| Doom Ray |
||
| 20 |
| 20 |
||
⚫ | |||
| 20 |
| 20 |
||
| 84 |
| 84 |
||
| 1 |
| 1 |
||
⚫ | |||
| {{Elerium|1}} |
| {{Elerium|1}} |
||
| {{RT|mt|Doom Ray}} |
| {{RT|mt|Doom Ray}} |
||
|} |
|} |
||
+ | == Beam Augment modules in Crusade == |
||
− | ==Base game comparison table== |
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+ | |||
+ | These modules provide {{Beam}} bonuses to an individual ship. |
||
+ | |||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
+ | ! Augment !! Effects !!{{Threat}} !! {{Value}} !! {{Beam Cost}} !! {{Beam Mass}} !!{{Ship Maintenance}} !! Resource !! Technology |
||
⚫ | |||
⚫ | |||
− | ! Mass |
||
− | ! Cost |
||
⚫ | |||
⚫ | |||
− | ! Resources |
||
⚫ | |||
|- |
|- |
||
+ | | Rapid Recharger ||{{Beam Cooldown|-30%}}, {{Beam Attack|-15%}}|| 1 || 2 || 32 || 5 || 1 || None || {{RT|mt|Beam Weapons}} |
||
− | | [[Laser]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | 0.25 BC |
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⚫ | |||
⚫ | |||
− | | [[Weapons Systems]] |
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|- |
|- |
||
+ | | Energy Accelerator ||{{Beam Range|+30%}}|| 2 || 2 || 50 || 5 || 1 || {{Elerium|1}} || {{RT|mt|Beam Weapon Augmentation}} |
||
− | | [[Prototype Elerium Beam]] |
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− | | 16 |
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⚫ | |||
− | | 50 BC |
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− | | 0.25 BC |
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⚫ | |||
− | | 1 [[Elerium]] |
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− | | [[Weapons Systems]] |
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|- |
|- |
||
+ | | Shield Leach ||{{Ignore Shield|+0.5}}, {{Beam Attack|-25%}}|| 3 || 2 || 60 || 13 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Transfer}} |
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− | | [[Particle Beam]] |
||
⚫ | |||
− | | 12 |
||
− | | 32 BC |
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− | | 0.75 BC |
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− | | 0.4 |
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⚫ | |||
− | | [[Beam Weapons (Teachnology)]] |
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|- |
|- |
||
+ | | Shield Punch ||{{Ignore Shield|+0.66}},|| 4 || 2 || 90 || 14 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Magnification}} |
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− | | [[Disruptor Bank]] |
||
− | | |
+ | |} |
+ | |||
− | | 13 |
||
+ | == Beam Augment support modules in Crusade == |
||
− | | 46 BC |
||
+ | |||
− | | 1.25 BC |
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+ | These modules provide {{Beam}} bonuses to an entire fleet. |
||
⚫ | |||
+ | |||
⚫ | |||
+ | {| class="wikitable" |
||
⚫ | |||
|- |
|- |
||
+ | ! Module !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Mass}} !! {{Ship Maintenance}} !! Resource !! Technology |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | 68 BC |
||
− | | 2.5 BC |
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⚫ | |||
⚫ | |||
− | | [[Plasma Projection]] |
||
|- |
|- |
||
+ | | Beam Assist || {{Beam Cooldown|-15%}} || 2 || 12 || 15 || 1 || {{Elerium|1}} || {{RT|mt|Beam Weapon Augmentation}} |
||
− | | [[Phasors Pod]] |
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− | | |
+ | |- |
+ | | Beam Magnification Array || {{Beam Attack|+25%}} || 4 || 32 || 15 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Transfer}} |
||
+ | |} |
||
+ | |||
+ | == Beam weapons in the Lost Treasures DLC == |
||
+ | |||
⚫ | |||
+ | |||
+ | These (identical) weapons are unlocked by the [[Plasma Arch]] event in the [[Lost Treasures DLC]]. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Choice |
||
+ | ! {{Beam Attack}} |
||
+ | ! {{Threat}} |
||
+ | ! {{Beam Mass}} |
||
+ | ! {{Beam Cost}} |
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+ | ! {{Ship Maintenance}} |
||
+ | |- |
||
+ | | {{Pragmatic}} |
||
| 15 |
| 15 |
||
⚫ | |||
− | | 4.75 BC |
||
| 1 |
| 1 |
||
− | | |
+ | | 15 |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
+ | | {{Malevolent}} |
||
− | | [[Doom Ray]] |
||
− | | |
+ | | 15 |
− | | |
+ | | 1 |
− | | |
+ | | 15 |
− | | |
+ | | 120 |
− | | |
+ | | 0 |
⚫ | |||
− | | [[Doom Ray (Technology)]] |
||
|} |
|} |
||
+ | |||
+ | === Precursor Energy Weapon === |
||
+ | |||
+ | These weapons are unlocked by the [[Precursor Energy Weapon]] event in the [[Lost Treasures DLC]]. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Choice |
||
+ | ! {{Beam Attack}} |
||
+ | ! {{Kinetic Attack}} |
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+ | ! {{Missile Attack}} |
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+ | ! {{Threat}} |
||
+ | ! {{Beam Mass}} |
||
+ | ! {{Beam Cost}} |
||
+ | ! {{Ship Maintenance}} |
||
+ | |- |
||
+ | | {{Benevolent}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | 1 |
||
+ | | 15 |
||
+ | | 120 |
||
⚫ | |||
+ | |- |
||
+ | | {{Pragmatic}} |
||
+ | | 15 |
||
+ | | 15 |
||
+ | | 15 |
||
+ | | 1 |
||
+ | | 15 |
||
+ | | 120 |
||
⚫ | |||
+ | |- |
||
+ | | {{Malevolent}} |
||
+ | | 10 |
||
⚫ | |||
+ | | 0 |
||
+ | | 1 |
||
⚫ | |||
+ | | 120 |
||
+ | | 0 |
||
+ | |} |
||
+ | |||
[[Category:Ship components]] |
[[Category:Ship components]] |
Revision as of 10:57, 23 July 2020
- For the technology see Beam Weapons (Retribution)
Beam weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, beam weapons are by default mid-range ( Elerium+1000 ), moderate cooldown ( Beam Range+5 ) and perfectly accurate ( Beam Cooldown+100% ). Their defensive counter is Beam AccuracyShields.
Beam weapon components in Crusade
These weapons provide capability to an individual ship without using any special resources. Beam Attack
Name | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance | Technology Required |
---|---|---|---|---|---|---|
Lasers | 1 | 0.2 | 16 | 24 | 1 | Weapons Systems |
Streamer | 4 | 0.6 | 15 | 70 | 1 | Matter Disruption |
Phased Cannons | 9 | 1 | 18 | 90 | 1 | Energy Phasing |
Enhanced beam weapon components in Crusade
These weapons provide enhanced capability to an individual ship using Beam Attack. Elerium
Name | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Enhanced Laser | 2 | 0.2 | 17 | 12 | 1 | 1 Elerium | Weapons Systems |
Particle Beam | 3 | 0.4 | 12 | 32 | 1 | 1 Elerium | Beam Weapons |
Disruptor Bank | 5 | 0.6 | 14 | 50 | 1 | 1 Elerium | Matter Disruption |
Plasma Pod | 8 | 0.8 | 16 | 70 | 1 | 1 Elerium | Plasma Projection |
Phasors Pod | 10 | 1 | 18 | 70 | 1 | 1 Elerium | Energy Phasing |
Doom Ray | 20 | 1.2 | 20 | 84 | 1 | 1 Elerium | Doom Ray |
Beam Augment modules in Crusade
These modules provide bonuses to an individual ship. Beam weapon
Augment | Effects | Threat | Value | Beam Cost | Beam Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|---|
Rapid Recharger | -30% , Beam Cooldown-15% Beam Attack | 1 | 2 | 32 | 5 | 1 | None | Beam Weapons |
Energy Accelerator | +30% Beam Range | 2 | 2 | 50 | 5 | 1 | 1 Elerium | Beam Weapon Augmentation |
Shield Leach | +0.5 , Ignore Shield-25% Beam Attack | 3 | 2 | 60 | 13 | 1 | 1 Elerium | High Energy Transfer |
Shield Punch | +0.66 , Ignore Shield | 4 | 2 | 90 | 14 | 1 | 1 Elerium | High Energy Magnification |
Beam Augment support modules in Crusade
These modules provide bonuses to an entire fleet. Beam weapon
Module | Effects | Value | Construction Cost | Support Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|
Beam Assist | -15% Beam Cooldown | 2 | 12 | 15 | 1 | 1 Elerium | Beam Weapon Augmentation |
Beam Magnification Array | +25% Beam Attack | 4 | 32 | 15 | 1 | 1 Elerium | High Energy Transfer |
Beam weapons in the Lost Treasures DLC
Plasma Arc
These (identical) weapons are unlocked by the Plasma Arch event in the Lost Treasures DLC.
Choice | Beam Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance |
---|---|---|---|---|---|
Pragmatic | 15 | 1 | 15 | 120 | 0 |
Malevolent | 15 | 1 | 15 | 120 | 0 |
Precursor Energy Weapon
These weapons are unlocked by the Precursor Energy Weapon event in the Lost Treasures DLC.
Choice | Beam Attack | Kinetic Attack | Missile Attack | Threat | Beam Mass | Beam Cost | Ship Maintenance |
---|---|---|---|---|---|---|---|
Benevolent | 10 | 5 | 10 | 1 | 15 | 120 | 0 |
Pragmatic | 15 | 15 | 15 | 1 | 15 | 120 | 0 |
Malevolent | 10 | 0 | 0 | 1 | 15 | 120 | 0 |