Galactic Civilizations III Wiki
No edit summary
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
:''For the [[technology]] see '''[[Beam Weapons (Retribution)]]'''''
 
:''For the [[technology]] see '''[[Beam Weapons (Retribution)]]'''''
   
'''Beam weapons''' are one of the three weapon types used in {{GC3}}. Generally consuming {{Elerium}} in their construction, beam weapons are by default mid-range ({{Beam Range|+1000}}), moderate cooldown ({{Beam Cooldown|+3}}) and perfectly accurate ({{Beam Accuracy|+100%}}). Their defensive counter is [[shields]].
+
'''Beam weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Elerium}} in their construction, beam weapons are by default mid-range ({{Beam Range|+1000}}), moderate cooldown ({{Beam Cooldown|+5}}) and perfectly accurate ({{Beam Accuracy|+100%}}). Their defensive counter is {{Shields}}.
  +
  +
==Beam weapon components in Crusade==
  +
  +
These weapons provide {{Beam Attack}} capability to an individual ship without using any special resources.
   
=={{Crusade}} comparison table==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! {{Beam Attack}}
 
! {{Beam Attack}}
 
! {{Threat}}
 
! {{Beam Mass}}
 
! {{Beam Mass}}
 
! {{Beam Cost}}
 
! {{Beam Cost}}
 
! {{Ship Maintenance}}
 
! {{Ship Maintenance}}
! {{Threat}}
 
! Resources
 
 
! Technology Required
 
! Technology Required
 
|-
 
|-
 
| Lasers
 
| Lasers
 
| 1
 
| 1
 
| 0.2
 
| 16
 
| 16
 
| 24
 
| 24
 
| 1
 
| 1
| 0.2
 
|
 
 
| {{RT|mt|Weapons Systems}}
 
| {{RT|mt|Weapons Systems}}
 
|-
 
|-
  +
| Streamer
| Enhanced Lasers
 
 
| 4
 
| 0.6
 
| 15
 
| 70
 
| 1
 
| {{RT|mt|Matter Disruption}}
 
|-
  +
|Phased Cannons
 
|9
 
|1
  +
|18
  +
|90
 
|1
 
|{{RT|mt|Energy Phasing}}
 
|-
 
|}
  +
  +
==Enhanced beam weapon components in Crusade==
  +
  +
These weapons provide ''enhanced'' {{Beam Attack}} capability to an individual ship using {{Elerium}}.
  +
  +
{| class="wikitable"
  +
|-
 
! Name
 
! {{Beam Attack}}
 
! {{Threat}}
  +
! {{Beam Mass}}
  +
! {{Beam Cost}}
 
! {{Ship Maintenance}}
 
! Resources
 
! Technology Required
  +
|-
 
| Enhanced Laser
 
| 2
 
| 2
 
| 0.2
 
| 17
 
| 17
 
| 12
 
| 12
 
| 1
 
| 1
| 0.2
 
 
| {{Elerium|1}}
 
| {{Elerium|1}}
 
| {{RT|mt|Weapons Systems}}
 
| {{RT|mt|Weapons Systems}}
Line 35: Line 69:
 
| Particle Beam
 
| Particle Beam
 
| 3
 
| 3
 
| 0.4
 
| 12
 
| 12
 
| 32
 
| 32
 
| 1
 
| 1
| 0.4
 
 
| {{Elerium|1}}
 
| {{Elerium|1}}
 
| {{RT|mt|Beam Weapons}}
 
| {{RT|mt|Beam Weapons}}
Line 44: Line 78:
 
| Disruptor Bank
 
| Disruptor Bank
 
| 5
 
| 5
 
| 0.6
 
| 14
 
| 14
 
| 50
 
| 50
 
| 1
 
| 1
| 0.6
 
 
| {{Elerium|1}}
 
| {{Elerium|1}}
 
| {{RT|mt|Matter Disruption}}
 
| {{RT|mt|Matter Disruption}}
Line 53: Line 87:
 
| Plasma Pod
 
| Plasma Pod
 
| 8
 
| 8
 
| 0.8
 
| 16
 
| 16
 
| 70
 
| 70
 
| 1
 
| 1
| 0.8
 
 
| {{Elerium|1}}
 
| {{Elerium|1}}
 
| {{RT|mt|Plasma Projection}}
 
| {{RT|mt|Plasma Projection}}
Line 62: Line 96:
 
| Phasors Pod
 
| Phasors Pod
 
| 10
 
| 10
 
| 1
 
| 18
 
| 18
 
| 70
 
| 70
| 1
 
 
| 1
 
| 1
 
| {{Elerium|1}}
 
| {{Elerium|1}}
Line 71: Line 105:
 
| Doom Ray
 
| Doom Ray
 
| 20
 
| 20
 
| 1.2
 
| 20
 
| 20
 
| 84
 
| 84
 
| 1
 
| 1
| 1.2
 
 
| {{Elerium|1}}
 
| {{Elerium|1}}
 
| {{RT|mt|Doom Ray}}
 
| {{RT|mt|Doom Ray}}
 
|}
 
|}
   
  +
== Beam Augment modules in Crusade ==
==Base game comparison table==
 
  +
  +
These modules provide {{Beam}} bonuses to an individual ship.
  +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
  +
! Augment !! Effects !!{{Threat}} !! {{Value}} !! {{Beam Cost}} !! {{Beam Mass}} !!{{Ship Maintenance}} !! Resource !! Technology
! Name
 
! Attack
 
! Mass
 
! Cost
 
! Maintenance
 
! Threat
 
! Resources
 
! Technology Required
 
 
|-
 
|-
  +
| Rapid Recharger ||{{Beam Cooldown|-30%}}, {{Beam Attack|-15%}}|| 1 || 2 || 32 || 5 || 1 || None || {{RT|mt|Beam Weapons}}
| [[Laser]]
 
| 2
 
| 10
 
| 50 BC
 
| 0.25 BC
 
| 0.2
 
|
 
| [[Weapons Systems]]
 
 
|-
 
|-
  +
| Energy Accelerator ||{{Beam Range|+30%}}|| 2 || 2 || 50 || 5 || 1 || {{Elerium|1}} || {{RT|mt|Beam Weapon Augmentation}}
| [[Prototype Elerium Beam]]
 
| 16
 
| 10
 
| 50 BC
 
| 0.25 BC
 
| 1
 
| 1 [[Elerium]]
 
| [[Weapons Systems]]
 
 
|-
 
|-
  +
| Shield Leach ||{{Ignore Shield|+0.5}}, {{Beam Attack|-25%}}|| 3 || 2 || 60 || 13 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Transfer}}
| [[Particle Beam]]
 
| 3
 
| 12
 
| 32 BC
 
| 0.75 BC
 
| 0.4
 
|
 
| [[Beam Weapons (Teachnology)]]
 
 
|-
 
|-
  +
| Shield Punch ||{{Ignore Shield|+0.66}},|| 4 || 2 || 90 || 14 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Magnification}}
| [[Disruptor Bank]]
 
| 5
+
|}
  +
| 13
 
  +
== Beam Augment support modules in Crusade ==
| 46 BC
 
  +
| 1.25 BC
 
  +
These modules provide {{Beam}} bonuses to an entire fleet.
| 0.6
 
  +
|
 
  +
{| class="wikitable"
| [[Matter Disruption]]
 
 
|-
 
|-
  +
! Module !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Mass}} !! {{Ship Maintenance}} !! Resource !! Technology
| [[Plasma Pod]]
 
| 8
 
| 14
 
| 68 BC
 
| 2.5 BC
 
| 0.8
 
|
 
| [[Plasma Projection]]
 
 
|-
 
|-
  +
| Beam Assist || {{Beam Cooldown|-15%}} || 2 || 12 || 15 || 1 || {{Elerium|1}} || {{RT|mt|Beam Weapon Augmentation}}
| [[Phasors Pod]]
 
| 16
+
|-
  +
| Beam Magnification Array || {{Beam Attack|+25%}} || 4 || 32 || 15 || 1 || {{Elerium|1}} || {{RT|mt|High Energy Transfer}}
  +
|}
  +
  +
== Beam weapons in the Lost Treasures DLC ==
  +
 
=== Plasma Arc ===
  +
  +
These (identical) weapons are unlocked by the [[Plasma Arch]] event in the [[Lost Treasures DLC]].
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Beam Attack}}
  +
! {{Threat}}
  +
! {{Beam Mass}}
  +
! {{Beam Cost}}
  +
! {{Ship Maintenance}}
  +
|-
  +
| {{Pragmatic}}
 
| 15
 
| 15
| 120 BC
 
| 4.75 BC
 
 
| 1
 
| 1
|
+
| 15
 
| 120
| [[Energy Phasing]]
 
 
| 0
 
|-
 
|-
  +
| {{Malevolent}}
| [[Doom Ray]]
 
| 32
+
| 15
| 16
+
| 1
| 200 BC
+
| 15
| 7.75 BC
+
| 120
| 1.2
+
| 0
|
 
| [[Doom Ray (Technology)]]
 
 
|}
 
|}
  +
  +
=== Precursor Energy Weapon ===
  +
  +
These weapons are unlocked by the [[Precursor Energy Weapon]] event in the [[Lost Treasures DLC]].
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Beam Attack}}
  +
! {{Kinetic Attack}}
  +
! {{Missile Attack}}
  +
! {{Threat}}
  +
! {{Beam Mass}}
  +
! {{Beam Cost}}
  +
! {{Ship Maintenance}}
  +
|-
  +
| {{Benevolent}}
 
| 10
 
| 5
 
| 10
  +
| 1
  +
| 15
  +
| 120
 
| 0
  +
|-
  +
| {{Pragmatic}}
  +
| 15
  +
| 15
  +
| 15
  +
| 1
  +
| 15
  +
| 120
 
| 0
  +
|-
  +
| {{Malevolent}}
  +
| 10
 
| 0
  +
| 0
  +
| 1
 
| 15
  +
| 120
  +
| 0
  +
|}
  +
 
[[Category:Ship components]]
 
[[Category:Ship components]]

Revision as of 10:57, 23 July 2020

For the technology see Beam Weapons (Retribution)

Beam weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming Unrecognized icon nameGC3 Icon Elerium Elerium in their construction, beam weapons are by default mid-range (+1000 Unrecognized icon nameGC3 Beam Range Stat Icon Beam Range), moderate cooldown (+5 Unrecognized icon nameGC3 Beam Cooldown Stat Icon Beam Cooldown) and perfectly accurate (+100% Unrecognized icon nameGC3 Beam Accuracy Stat Icon Beam Accuracy). Their defensive counter is Unrecognized icon nameGC3 Shield Strength Stat Icon Shields.

Beam weapon components in Crusade

These weapons provide Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack capability to an individual ship without using any special resources.

Name Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Beam Weapon Mass Icon Beam Mass Unrecognized icon nameGC3 Productive Ability Icon Beam Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Technology Required
Lasers 1 0.2 16 24 1 Unrecognized icon nameGC3 S Ships Icon Weapons Systems
Streamer 4 0.6 15 70 1 Unrecognized icon nameGC3 S Ships Icon Matter Disruption
Phased Cannons 9 1 18 90 1 Unrecognized icon nameGC3 S Ships Icon Energy Phasing

Enhanced beam weapon components in Crusade

These weapons provide enhanced Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack capability to an individual ship using Unrecognized icon nameGC3 Icon Elerium Elerium.

Name Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Beam Weapon Mass Icon Beam Mass Unrecognized icon nameGC3 Productive Ability Icon Beam Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resources Technology Required
Enhanced Laser 2 0.2 17 12 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Weapons Systems
Particle Beam 3 0.4 12 32 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Beam Weapons
Disruptor Bank 5 0.6 14 50 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Matter Disruption
Plasma Pod 8 0.8 16 70 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Plasma Projection
Phasors Pod 10 1 18 70 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Energy Phasing
Doom Ray 20 1.2 20 84 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Doom Ray

Beam Augment modules in Crusade

These modules provide Unrecognized icon nameGC3 Beam Attack Stat Icon Beam weapon bonuses to an individual ship.

Augment Effects Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Beam Cost Unrecognized icon nameGC3 Beam Weapon Mass Icon Beam Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resource Technology
Rapid Recharger -30% Unrecognized icon nameGC3 Beam Cooldown Stat Icon Beam Cooldown, -15% Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack 1 2 32 5 1 None Unrecognized icon nameGC3 S Ships Icon Beam Weapons
Energy Accelerator +30% Unrecognized icon nameGC3 Beam Range Stat Icon Beam Range 2 2 50 5 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Beam Weapon Augmentation
Shield Leach +0.5 Unrecognized icon nameGC3 Shield Damage Stat Icon Ignore Shield, -25% Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack 3 2 60 13 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon High Energy Transfer
Shield Punch +0.66 Unrecognized icon nameGC3 Shield Damage Stat Icon Ignore Shield, 4 2 90 14 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon High Energy Magnification

Beam Augment support modules in Crusade

These modules provide Unrecognized icon nameGC3 Beam Attack Stat Icon Beam weapon bonuses to an entire fleet.

Module Effects Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Construction Cost Unrecognized icon nameGC3 Generic Stat Icon Support Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resource Technology
Beam Assist -15% Unrecognized icon nameGC3 Beam Cooldown Stat Icon Beam Cooldown 2 12 15 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon Beam Weapon Augmentation
Beam Magnification Array +25% Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack 4 32 15 1 1 Unrecognized icon nameGC3 Icon Elerium Elerium Unrecognized icon nameGC3 S Ships Icon High Energy Transfer

Beam weapons in the Lost Treasures DLC

Plasma Arc

These (identical) weapons are unlocked by the Plasma Arch event in the Lost Treasures DLC.

Choice Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Beam Weapon Mass Icon Beam Mass Unrecognized icon nameGC3 Productive Ability Icon Beam Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance
Pragmatic 15 1 15 120 0
Malevolent 15 1 15 120 0

Precursor Energy Weapon

These weapons are unlocked by the Precursor Energy Weapon event in the Lost Treasures DLC.

Choice Unrecognized icon nameGC3 Beam Attack Stat Icon Beam Attack Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Beam Weapon Mass Icon Beam Mass Unrecognized icon nameGC3 Productive Ability Icon Beam Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance
Benevolent 10 5 10 1 15 120 0
Pragmatic 15 15 15 1 15 120 0
Malevolent 10 0 0 1 15 120 0