Galactic Civilizations III Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Galactic Civilizations III Wiki
1,446
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Galactic event
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Galactic event
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Events with an ideological choice == {|class="wikitable" ! Name ! Description ! Choice ! Ideology bonus ! Effect |- ! rowspan="3" | Ruthless Vision | rowspan="3" | While on a deep space survey, one of our ships has discovered an ancient artifact that can be used to enhance our targeting systems. Unfortunately, it works by turning a sentient being into a living psionic sensor. The process is agonizing, and the existing personality of the "Volunteer" is completely destroyed. What should we do with the artifact? | {{Benevolent}} || 30 || {{Research|+10%}} |- | {{Pragmatic}} || 20 || {{Accuracy|+0.1}} |- | {{Malevolent}} || 30 || {{Morale|-5%}}, {{Accuracy|+0.25}} |- ! rowspan="3" | Trade Secrets | rowspan="3" | One of our traders has been approached by representatives from an association of black market traders. They're offering us a wealth of insider information on the other civilizations in the galaxy, enough to negotiate incredibly favorable terms, boosting trade income on all our routes. In exchange, they want access to some of our current research projects. | {{Benevolent}} || 20 || {{Diplomacy|+10%}} |- | {{Pragmatic}} || 20 || {{Trade Route Value|+25%}}, {{Research|-5%}} |- | {{Malevolent}} || 20 || {{Trade Route Value|+25%}} |- ! rowspan="3" | Public Education | rowspan="3" | The people of our civilization have begun a series of minor protests, demanding increased funding for basic education. Although this will cost us something, it should lead to higher public approval, and the stream of educated workers could help benefit certain specific industries. | {{Benevolent}} || 20 || {{GDP|-10%}}, {{Morale|+5%}} |- | {{Pragmatic}} || 20 || {{GDP|-5%}}, {{Morale|+5%}} |- | {{Malevolent}} || 20 || {{Morale|-5%}}, {{All Construction|+5%}} |- ! rowspan="3" | Design Revolution | rowspan="3" | Our culture has developed a bit of an obsession with efficient, well designed products. Domiciles throughout our civilization are filling up with tidy, well organized furniture, and otherwise normal people now get in arguments about typesetting. As a practical benefit, this has instilled a new appreciation for the work of designers, and our colleges now overflow with bright young minds With the right policy, we can choose where to direct this energy. | {{Benevolent}} || 20 || {{Social Construction|+10%}} |- | {{Pragmatic}} || 20 || {{Construction Cost|-5%}} (all colonies) |- | {{Malevolent}} || 20 || {{Capacity|+10%}} |- ! rowspan="3" | Eavesdropping | rowspan="3" | One of our United Planets diplomats reports that a worker from the facilities division of the UP headquarters claims to have placed eavesdropping devices throughout the building, and that he's willing to provide access to them to the highest bidder. | {{Benevolent}} || 20 || {{Influence|+10%}} |- | {{Pragmatic}} || 20 || {{Morale|+10%}} |- | {{Malevolent}} || 30 || |- ! rowspan="3" | The Scout | rowspan="3" | A mysterious single occupant craft has appeared in orbit around our homeworld. Our ships quickly surrounded the intruder, who explained that she's a scout from a peaceful but secretive race from the far side of the galaxy. In exchange for her release and the provision of supplies to repair her sensor device, she offers you samples of the advanced sensor technology her people have. | {{Benevolent}} || 20 || {{Sensor Power|+10%}} |- | {{Pragmatic}} || 20 || {{Sensor Power|+25%}} |- | {{Malevolent}} || 20 || Gain a {{Ship|Scout}} |- ! rowspan="3" | Flag Waving | rowspan="3" | A sudden wave of patriotic fervor has swept across our civilization, all our people caught up celebrating the great things we're doing. Such universal approval is incredibly rare; this seems an ideal opportunity to channel our people's energy into more constructive acts. | {{Benevolent}} || 15 || {{Morale|+20%}} |- | {{Pragmatic}} || 20 || {{Morale|+10%}} |- | {{Malevolent}} || 20 || {{Morale|+5%}}, {{Resistance|+10%}} |- ! rowspan="3" | Outbreak | rowspan="3" | ''PLANETNAME'' has been overrun by a strange alien norovirus. It rapidly kills about 5% of those it infects, but has the curious side effect of making those who survive profoundly more intelligent. Our scientists have found a means to cure it, but some wonder if we should consider allowing the disease to flourish, to take advantage of its side effects. | {{Benevolent}} || 20 || {{Research|+10%}} |- | {{Pragmatic}} || 10 || {{Research|+25%}}, {{Growth|-80%}} |- | {{Malevolent}} || 20 || {{Research|+10%}}, {{Growth|-10%}} |- |} [[Category:Events]]
Summary:
Please note that all contributions to the Galactic Civilizations III Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab