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− | !Government !! Bonuses !! Award !! Colony limit || Elections !! [[Galactic Market]] !! [[Mission]]s |
+ | !Government !! Bonuses !! Award !! Colony limit || Elections !! [[Galactic Market]] !! [[Mission]]s !! Requirement |
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− | | Colonial || {{Growth|+10%}}, {{Social Construction|+10%}} || +1 {{Benevolent}} || 5 || Yes || No |
+ | | Colonial || {{Growth|+10%}}, {{Social Construction|+10%}} || +1 {{Benevolent}} || 5 || Yes || No || Yes || |
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− | | Imperial || {{Moves|+1}}, {{Ship Construction|+20%}}, {{Diplomacy|-1}} || +1 {{Malevolent}} || 6 || No || No || No |
+ | | Imperial || {{Moves|+1}}, {{Ship Construction|+20%}}, {{Diplomacy|-1}} || +1 {{Malevolent}} || 6 || No || No || No || |
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− | | Theocracy || {{Morale|+10%}} || {{AwardShip|Defender of the Faith}} || 5 || No || No || No || |
+ | | Theocracy || {{Morale|+10%}} || {{AwardShip|Defender of the Faith}} || 5 || No || No || No ||[[Bureaucrats]] |
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− | | Unity || {{Influence Growth|+20%}} || +1 {{Pragmatic}}, {{AwardShip|Prefect}} || 7 || Yes || No || No || |
+ | | Unity || {{Influence Growth|+20%}} || +1 {{Pragmatic}}, {{AwardShip|Prefect}} || 7 || Yes || No || No ||[[Ancient]] |
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− | | Interstellar Republic || {{Research|+20%}}, {{Gross Income|+10%}} || +1 {{Benevolent}}, {{AwardShip|Prime Minister's Starship}} || 12 || Yes || Yes || Yes || |
+ | | Interstellar Republic || {{Research|+20%}}, {{Gross Income|+10%}} || +1 {{Benevolent}}, {{AwardShip|Prime Minister's Starship}} || 12 || Yes || Yes || Yes ||{{RT|it|Diplomacy}} |
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− | | Media Assimilation || {{Influence Growth|+10}} || +1 {{Pragmatic}} || 12 || Yes || Yes || Yes || |
+ | | Media Assimilation || {{Influence Growth|+10}} || +1 {{Pragmatic}} || 12 || Yes || Yes || Yes ||{{RT|ct|Environmental Engineering}} |
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− | | Utopian || {{Growth|+50%}}, {{Morale|+3}}, {{Research|-10%}} || +1 {{Benevolent}} || 12 || Yes || Yes || Yes || |
+ | | Utopian || {{Growth|+50%}}, {{Morale|+3}}, {{Research|-10%}} || +1 {{Benevolent}} || 12 || Yes || Yes || Yes ||{{RT|pt|Xeno Industrialization}}, {{Benevolent}} |
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− | | Stellar Monarchy || {{Ship Construction|+20%}} || +1 {{Malevolent}}, {{AwardShip|Prince}}, {{AwardShip|Princess}} || 18 || No || Yes || Yes || |
+ | | Stellar Monarchy || {{Ship Construction|+20%}} || +1 {{Malevolent}}, {{AwardShip|Prince}}, {{AwardShip|Princess}} || 18 || No || Yes || Yes ||{{RT|it|Interstellar Governance}} |
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− | | Information Oligarchy || {{Trade Route Value|+20%}}, {{Influence Growth|+10%}}, {{Morale|+10%}} || +1 {{Pragmatic}}, {{AwardShip|The Invisible Hand}} || 12 || Yes || Yes || Yes || |
+ | | Information Oligarchy || {{Trade Route Value|+20%}}, {{Influence Growth|+10%}}, {{Morale|+10%}} || +1 {{Pragmatic}}, {{AwardShip|The Invisible Hand}} || 12 || Yes || Yes || Yes ||{{RT|wt|Xeno Economics}} |
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Revision as of 18:35, 22 September 2019
In , a civilization can form a Government every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific technology, ideology or ability. The type of government determines the colony limit, a soft cap beyond which penalties occur. Governments gate access to the MoraleGalactic Market and Missions. Some governments hold elections, which are tests against the global (>= 40%). Losing an election results in a ApprovalCoalition Government. After completing its first crisis event, a government can appoint a crisis manager.
Governments
Government | Bonuses | Award | Colony limit | Elections | Galactic Market | Missions | Requirement |
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Colonial | +10% , Growth+10% Social Construction | +1 Benevolent | 5 | Yes | No | Yes | |
Imperial | +1 , Moves+20% , Ship Construction-1 Diplomacy Bonus | +1 Malevolent | 6 | No | No | No | |
Theocracy | +10% Morale | Defender of the Faith | 5 | No | No | No | Bureaucrats |
Unity | +20% Influence Growth | +1 Pragmatic, Prefect | 7 | Yes | No | No | Ancient |
Interstellar Republic | +20% , Research+10% Gross Income | +1 Benevolent, Prime Minister's Starship | 12 | Yes | Yes | Yes | Diplomacy |
Media Assimilation | +10 Influence Growth | +1 Pragmatic | 12 | Yes | Yes | Yes | Environmental Engineering |
Utopian | +50% , Growth+3 , Morale-10% Research | +1 Benevolent | 12 | Yes | Yes | Yes | Xeno Industrialization, Benevolent |
Stellar Monarchy | +20% Ship Construction | +1 Malevolent, Prince, Princess | 18 | No | Yes | Yes | Interstellar Governance |
Information Oligarchy | +20% , Trade Route Value+10% , Influence Growth+10% Morale | +1 Pragmatic, The Invisible Hand | 12 | Yes | Yes | Yes | Xeno Economics |