Galactic Civilizations III Wiki

In Intrigue.png, a civilization can form a Government every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific technology, ideology or ability. The type of government determines the colony limit, a soft cap beyond which Unrecognized icon nameGC3 Approval Stat Icon.png Morale penalties occur. Governments gate access to the Galactic Market and Missions. Some governments hold elections, which are tests against the global Unrecognized icon nameGC3 Approval Stat Icon.png Approval rating. Losing an election results in a Coalition Government. Governments can have cabinet positions


Government Bonuses Award Colony limit Vote fraction Galactic Market Missions Requirement
Colonial +10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth, +10% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction +1 Benevolent 5 0.4 No Yes
Imperial +1 Unrecognized icon nameGC3 Moves Icon.png Moves, +20% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction +1 Malevolent 6 No elections No No
Theocracy +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale Unrecognized icon nameSurveyShip Icon.png Defender of the Faith 5 No elections No No Bureaucrats