Galactic Civilizations III Wiki
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In Intrigue.png, a civilization can form a Government every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific technology, ideology or ability. The type of government determines the colony limit, a soft cap beyond which Unrecognized icon nameGC3 Approval Stat Icon.png Morale penalties occur. Governments gate access to the Galactic Market and Missions. Some governments hold elections, which are tests against the global Unrecognized icon nameGC3 Approval Stat Icon.png Approval (>= 40%). Losing an election results in a Coalition Government. After completing its first crisis event, a government can appoint a crisis manager.

Governments

Government Bonuses Award Colony limit Elections Galactic Market Missions Requirement
Colonial +10% Unrecognized icon nameGC3 Growth Stat Icon.png Growth, +10% Unrecognized icon nameGC3 Productive Ability Icon.png Social Construction +1 Benevolent 5 Yes No Yes
Imperial +1 Unrecognized icon nameGC3 Moves Icon.png Moves, +20% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction, -1 Unrecognized icon nameGC3 Diplomatic Trait Icon.png Diplomacy Bonus +1 Malevolent 6 No No No
Theocracy +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale Unrecognized icon nameGC3 Guardian Fighters Icon.png Defender of the Faith 5 No No No Bureaucrats
Unity +20% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth +1 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon.png Prefect 7 Yes No No Ancient
Interstellar Republic +20% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research, +10% Unrecognized icon nameGC3 Saving Stat Icon.png Gross Income +1 Benevolent, Unrecognized icon nameGC3 Guardian Fighters Icon.png Prime Minister's Starship 12 Yes Yes Yes Unrecognized icon nameGC3 Influence Stat Icon.png Diplomacy
Media Assimilation +10 Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth +1 Pragmatic 12 Yes Yes Yes Unrecognized icon nameCustom Colonization Tech Icon.png Environmental Engineering
Utopian +50% Unrecognized icon nameGC3 Growth Stat Icon.png Growth, +3 Unrecognized icon nameGC3 Approval Stat Icon.png Morale, -10% Unrecognized icon nameGC3 Research Spending Stat Icon.png Research +1 Benevolent 12 Yes Yes Yes Unrecognized icon nameGC3 Productive Ability Icon.png Xeno Industrialization, Benevolent
Stellar Monarchy +20% Unrecognized icon nameGC3 S Military Manufacturing Icon.png Ship Construction +1 Malevolent, Unrecognized icon nameGC3 Guardian Fighters Icon.png Prince, Unrecognized icon nameGC3 Guardian Fighters Icon.png Princess 18 No Yes Yes Unrecognized icon nameGC3 Influence Stat Icon.png Interstellar Governance
Information Oligarchy +20% Unrecognized icon nameGC3 Generic Stat Icon.png Trade Route Value, +10% Unrecognized icon nameGC3 Influence Stat Icon.png Influence Growth, +10% Unrecognized icon nameGC3 Approval Stat Icon.png Morale +1 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon.png The Invisible Hand 12 Yes Yes Yes Unrecognized icon nameGC3 Saving Stat Icon.png Xeno Economics