Galactic Civilizations III Wiki
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In {{Intrigue}}, a civilization can form a [[Government]] every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific [[technology]], [[ideology]] or [[ability]]. The type of government determines the colony limit, a soft cap beyond which {{Morale}} penalties occur. Governments gate access to the [[Galactic Market]] and [[Mission]]s. Some governments hold elections, which are tests against the global {{Approval}} (>= 40%). Losing an election results in a [[Coalition Government]]. After completing its first [[crisis event]], a government can appoint a [[crisis manager]].
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In {{Intrigue}}, a civilization can form a [[Government]] every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific [[technology]], [[ideology]] or [[ability]]. The type of government determines the colony limit, a soft cap beyond which {{Morale}} penalties occur. Governments gate access to the [[Galactic Market]] and [[Mission]]s. Some governments hold elections every few weeks, which are tests against the global {{Approval}} over time. Losing an election results in a Coalition Government. Some governments enable unique [[government event|events]] to randomly occur. As an outcome of certain [[crisis event]]s, a government can appoint a [[crisis manager]].
   
 
==Governments==
 
==Governments==
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
!Government !! Bonuses !! Award !! Colony limit || Elections !! [[Galactic Market]] !! [[Mission]]s !! Requirement
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!Government !! Bonuses !! Award !! Colony limit !! Elections !! [[Galactic Market]] !! [[Mission]]s !! Requirement
 
|-
 
|-
| Colonial || {{Growth|+10%}}, {{Social Construction|+10%}} || +1 {{Benevolent}} || 5 || Yes || No || Yes ||
+
| {{Government|Colonial}} || {{Growth|+10%}}, {{Social Construction|+10%}} || +1 {{Benevolent}} || 5 || Yes || No || Yes ||
 
|-
 
|-
| Imperial || {{Moves|+1}}, {{Ship Construction|+20%}}, {{Diplomacy|-1}} || +1 {{Malevolent}} || 6 || No || No || No ||
+
| {{Government|Imperial}} || {{Moves|+1}}, {{Ship Construction|+20%}}, {{Diplomacy|-1}} || +1 {{Malevolent}} || 6 || No || No || No ||
 
|-
 
|-
| Theocracy || {{Morale|+10%}} || {{AwardShip|Defender of the Faith}} || 5 || No || No || No ||[[Bureaucrats]]
+
| {{Government|Theocracy}} || {{Morale|+10%}} || {{AwardShip|Defender of the Faith}} || 5 || No || No || No ||[[Bureaucrats]]
 
|-
 
|-
| Unity || {{Influence Growth|+20%}} || +1 {{Pragmatic}}, {{AwardShip|Prefect}} || 7 || Yes || No || No ||[[Ancient]]
+
| {{Government|Unity}} || {{Influence Growth|+10%}} || +1 {{Pragmatic}}, {{AwardShip|Prefect}} || 7 || Yes || No || No ||[[Ancient]]
 
|-
 
|-
| Interstellar Republic || {{Research|+20%}}, {{Gross Income|+10%}} || +1 {{Benevolent}}, {{AwardShip|Prime Minister's Starship}} || 12 || Yes || Yes || Yes ||{{RT|it|Diplomacy}}
+
| {{Government|Interstellar Republic}} || {{Diplomatic Trade Value|+2}}, {{Research|+10%}}, {{Gross Income|+10%}} || +1 {{Benevolent}}, {{AwardShip|Prime Minister's Starship}} || 12 || Yes || Yes || Yes ||{{RT|it|Diplomacy}}
 
|-
 
|-
| Media Assimilation || {{Influence Growth|+10}} || +1 {{Pragmatic}} || 12 || Yes || Yes || Yes ||{{RT|ct|Environmental Engineering}}
+
| {{Government|Media Assimilation}} || {{Influence Growth|+10}} || +1 {{Pragmatic}} || 12 || Yes || Yes || Yes ||{{RT|ct|Environmental Engineering}}
 
|-
 
|-
| Utopian || {{Growth|+50%}}, {{Morale|+3}}, {{Research|-10%}} || +1 {{Benevolent}} || 12 || Yes || Yes || Yes ||{{RT|pt|Xeno Industrialization}}, {{Benevolent}}
+
| {{Government|Utopian}}* || {{Growth|+50%}}, {{Morale|+3}}, {{Research|-10%}} || +1 {{Benevolent}} || 12 || Yes || Yes || Yes ||{{RT|pt|Xeno Industrialization}}, {{Benevolent}}
 
|-
 
|-
| Stellar Monarchy || {{Ship Construction|+20%}} || +1 {{Malevolent}}, {{AwardShip|Prince}}, {{AwardShip|Princess}} || 18 || No || Yes || Yes ||{{RT|it|Interstellar Governance}}
+
| {{Government|Information Oligarchy}} || {{Trade Route Value|+20%}}, {{Influence Growth|+10%}}, {{Morale|+10%}} || +1 {{Pragmatic}}, {{AwardShip|The Invisible Hand}} || 12 || Yes || Yes || Yes ||{{RT|wt|Xeno Economics}}
 
|-
 
|-
| Information Oligarchy || {{Trade Route Value|+20%}}, {{Influence Growth|+10%}}, {{Morale|+10%}} || +1 {{Pragmatic}}, {{AwardShip|The Invisible Hand}} || 12 || Yes || Yes || Yes ||{{RT|wt|Xeno Economics}}
+
| {{Government|Emergency Coalition}}* || {{Gross Income|+100%}}, {{Research|-75%}}, {{Morale|-10%}} || {{AwardShip|Patriot}} || 12 || No || No || Yes || {{RT|mt|Defense Systems}}
  +
|-
  +
| {{Government|Stellar Monarchy}} || {{Ship Construction|+20%}} || +1 {{Malevolent}}, {{AwardShip|Prince}}, {{AwardShip|Princess}} || 18 || No || Yes || Yes ||{{RT|it|Interstellar Governance}}
  +
|-
  +
| {{Government|Technocracy}} || {{Research|+30%}} || +3 {{Pragmatic}}, {{AwardShip|Science Czar}} || 24 || Yes || Yes || Yes || {{RT|it|Technocracy}}
  +
|-
  +
| {{Government|Infinite Jihad}} || {{Ship Construction|+100%}}, {{Research|-50%}}, {{Morale|+10%}} || {{AwardShip|Inquisitor}} || 24 || No || No || No || {{RT|it|Cultural Outreach}}
  +
|-
  +
| {{Government|Galactic Empire}} || {{Ship Range|+30%}}, {{Moves|+2}}, {{Ship Construction|+20%}}, {{Soldiering|+0.2}} || +3 {{Malevolent}}, {{AwardShip|Enforcer}} || 24 || No || Yes || No || {{RT|it|Galactic Governance}}
  +
|-
  +
| {{Government|Interstellar Plutocracy}} || {{Resistance|+0.2}}, {{Diplomacy|-1}}, {{Tourism Income|0.01}} || +3 {{Malevolent}}, {{AwardShip|Administrator Jelon}} || 24 || Yes || Yes || Yes || {{RT|wt|Interstellar Banking}}, {{Pragmatic}}
  +
|-
  +
| {{Government|Objectivism}} || +50% {{Pragmatic}}, {{Pragmatic Diplomacy Bonus|+4}}, {{All Construction|+30%}}, {{Gross Income|+20%}}, {{Research|+20%}} || +5 {{Pragmatic}} || 48 || Yes || Yes || Yes || {{RT|wt|Galactic Trade}}, {{Pragmatic}}
  +
|-
  +
| {{Government|Star Federation}}* || {{Morale|+1}}, {{Diplomacy|+1}}, {{Influence Growth|+30%}} || +5 {{Benevolent}}, {{AwardShip|Galactic President}} || 48 || Yes || Yes || Yes || {{RT|it|Star Federation}}
  +
|-
  +
| {{Government|Galactic Communion}} || {{Ship Range|+30%}}, {{Food|+30%}}, {{Influence Growth|+10}}, {{Morale|+1}} || +5 {{Benevolent}}, {{AwardShip|Commissar}} || 48 || Yes || Yes || Yes || {{RT|it|Stellar Emigration}}, {{Benevolent}}
  +
|-
  +
| {{Government|Galactic Kingdom}} || {{Morale|+1}}, {{Soldiering|+0.5}}, {{Moves|+2}}, {{Ship Construction|+20%}}, {{All Construction|+20%}} || +5 {{Pragmatic}}, {{AwardShip|Viceroy}} || 48 || No || Yes || Yes || {{RT|it|Cultural Domination}}, {{Malevolent}}
  +
|-
  +
| {{Government|Owner Aristocracy}} || {{All Construction|+30%}}, {{Soldiering|+0.2}}, {{Morale|-10%}}, {{Benevolent Diplomacy Bonus|-4}}, {{Sensor Power|+20%}} || +3 {{Malevolent}}, {{AwardShip|The Flail}} || None || No || Yes || Yes || {{RT|it|Galactic Governance}}, {{Malevolent}}
  +
|-
  +
| {{Government|Singularity}} || {{All Construction|+25%}}, {{Logistics|+8}}, {{Diplomacy|-2}} || +5 {{Pragmatic}}, {{AwardShip|AI Overmind}} || None || No || Yes || Yes || {{RT|rt|Quantum Understanding}}
  +
|-
  +
| {{Government|Coalition Government}}* || {{Gross Income|-10%}}, {{All Construction|-10%}} || || None || No || No || No ||
 
|}
 
|}
  +
  +
* The Utopian government can neither declare war nor rush construction projects.
  +
* The Emergency Coalition can only construct military ships.
  +
* The Star Federation government cannot rush construction projects.
  +
* The Coalition Government cannot declare war.

Revision as of 11:39, 22 July 2020

In Intrigue, a civilization can form a Government every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific technology, ideology or ability. The type of government determines the colony limit, a soft cap beyond which Unrecognized icon nameGC3 Approval Stat Icon Morale penalties occur. Governments gate access to the Galactic Market and Missions. Some governments hold elections every few weeks, which are tests against the global Unrecognized icon nameGC3 Approval Stat Icon Approval over time. Losing an election results in a Coalition Government. Some governments enable unique events to randomly occur. As an outcome of certain crisis events, a government can appoint a crisis manager.

Governments

Government Bonuses Award Colony limit Elections Galactic Market Missions Requirement
Unrecognized icon nameGovIcons Colonial Colonial +10% Unrecognized icon nameGC3 Growth Stat Icon Growth, +10% Unrecognized icon nameGC3 Productive Ability Icon Social Construction +1 Benevolent 5 Yes No Yes
Unrecognized icon nameGovIcons Imperial Imperial +1 Unrecognized icon nameGC3 Moves Icon Moves, +20% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, -1 Unrecognized icon nameGC3 Diplomatic Trait Icon Diplomacy Bonus +1 Malevolent 6 No No No
Unrecognized icon nameGovIcons Theocracy Theocracy +10% Unrecognized icon nameGC3 Approval Stat Icon Morale Unrecognized icon nameGC3 Guardian Fighters Icon Defender of the Faith 5 No No No Bureaucrats
Unrecognized icon nameGovIcons Unity Unity +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth +1 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon Prefect 7 Yes No No Ancient
Unrecognized icon nameGovIcons InterstellarRepublic Interstellar Republic +2 Unrecognized icon nameGC3 Generic Stat Icon Diplomatic Trade Value, +10% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Saving Stat Icon Gross Income +1 Benevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Prime Minister's Starship 12 Yes Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Diplomacy
Unrecognized icon nameGovIcons AssimilationGovernment Media Assimilation +10 Unrecognized icon nameGC3 Influence Stat Icon Influence Growth +1 Pragmatic 12 Yes Yes Yes Unrecognized icon nameCustom Colonization Tech Icon Environmental Engineering
Unrecognized icon nameGovIcons Utopian Utopian* +50% Unrecognized icon nameGC3 Growth Stat Icon Growth, +3 Unrecognized icon nameGC3 Approval Stat Icon Morale, -10% Unrecognized icon nameGC3 Research Spending Stat Icon Research +1 Benevolent 12 Yes Yes Yes Unrecognized icon nameGC3 Productive Ability Icon Xeno Industrialization, Benevolent
Unrecognized icon nameGovIcons Oligarchy Information Oligarchy +20% Unrecognized icon nameGC3 Generic Stat Icon Trade Route Value, +10% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth, +10% Unrecognized icon nameGC3 Approval Stat Icon Morale +1 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon The Invisible Hand 12 Yes Yes Yes Unrecognized icon nameGC3 Saving Stat Icon Xeno Economics
Unrecognized icon nameGovIcons EmergencyCoalition Emergency Coalition* +100% Unrecognized icon nameGC3 Saving Stat Icon Gross Income, -75% Unrecognized icon nameGC3 Research Spending Stat Icon Research, -10% Unrecognized icon nameGC3 Approval Stat Icon Morale Unrecognized icon nameGC3 Guardian Fighters Icon Patriot 12 No No Yes Unrecognized icon nameGC3 S Ships Icon Defense Systems
Unrecognized icon nameGovIcons StellarMonarchy Stellar Monarchy +20% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction +1 Malevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Prince, Unrecognized icon nameGC3 Guardian Fighters Icon Princess 18 No Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Interstellar Governance
Unrecognized icon nameGovIcons ScientificRepublic Technocracy +30% Unrecognized icon nameGC3 Research Spending Stat Icon Research +3 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon Science Czar 24 Yes Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Technocracy
Unrecognized icon nameGovIcons InfiniteJihad Infinite Jihad +100% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, -50% Unrecognized icon nameGC3 Research Spending Stat Icon Research, +10% Unrecognized icon nameGC3 Approval Stat Icon Morale Unrecognized icon nameGC3 Guardian Fighters Icon Inquisitor 24 No No No Unrecognized icon nameGC3 Influence Stat Icon Cultural Outreach
Unrecognized icon nameGovIcons GalacticEmpire Galactic Empire +30% Unrecognized icon nameGC3 ShipRange Icon Ship Range, +2 Unrecognized icon nameGC3 Moves Icon Moves, +20% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, +0.2 Unrecognized icon nameGC3 Generic Stat Icon Soldiering +3 Malevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Enforcer 24 No Yes No Unrecognized icon nameGC3 Influence Stat Icon Galactic Governance
Unrecognized icon nameGovIcons InterstellarPlutocracy Interstellar Plutocracy +0.2 Unrecognized icon nameGC3 Resistance Icon Resistance, -1 Unrecognized icon nameGC3 Diplomatic Trait Icon Diplomacy Bonus, 0.01 Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income +3 Malevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Administrator Jelon 24 Yes Yes Yes Unrecognized icon nameGC3 Saving Stat Icon Interstellar Banking, Pragmatic
Unrecognized icon nameGovIcons Objectivism Objectivism +50% Pragmatic, +4 Unrecognized icon nameGC3 Diplomatic Trait Icon Pragmatic Diplomacy Bonus, +30% Unrecognized icon nameGC3 Productive Ability Icon All Construction, +20% Unrecognized icon nameGC3 Saving Stat Icon Gross Income, +20% Unrecognized icon nameGC3 Research Spending Stat Icon Research +5 Pragmatic 48 Yes Yes Yes Unrecognized icon nameGC3 Saving Stat Icon Galactic Trade, Pragmatic
Unrecognized icon nameGovIcons GalacticFederation Star Federation* +1 Unrecognized icon nameGC3 Approval Stat Icon Morale, +1 Unrecognized icon nameGC3 Diplomatic Trait Icon Diplomacy Bonus, +30% Unrecognized icon nameGC3 Influence Stat Icon Influence Growth +5 Benevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Galactic President 48 Yes Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Star Federation
Unrecognized icon nameGovIcons GalacticCommunion Galactic Communion +30% Unrecognized icon nameGC3 ShipRange Icon Ship Range, +30% Unrecognized icon nameGC3 Food Stat Icon Food, +10 Unrecognized icon nameGC3 Influence Stat Icon Influence Growth, +1 Unrecognized icon nameGC3 Approval Stat Icon Morale +5 Benevolent, Unrecognized icon nameGC3 Guardian Fighters Icon Commissar 48 Yes Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Stellar Emigration, Benevolent
Unrecognized icon nameGovIcons GalacticKingdom Galactic Kingdom +1 Unrecognized icon nameGC3 Approval Stat Icon Morale, +0.5 Unrecognized icon nameGC3 Generic Stat Icon Soldiering, +2 Unrecognized icon nameGC3 Moves Icon Moves, +20% Unrecognized icon nameGC3 S Military Manufacturing Icon Ship Construction, +20% Unrecognized icon nameGC3 Productive Ability Icon All Construction +5 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon Viceroy 48 No Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Cultural Domination, Malevolent
Unrecognized icon nameGovIcons TechnoSurveilance Owner Aristocracy +30% Unrecognized icon nameGC3 Productive Ability Icon All Construction, +0.2 Unrecognized icon nameGC3 Generic Stat Icon Soldiering, -10% Unrecognized icon nameGC3 Approval Stat Icon Morale, -4 Unrecognized icon nameGC3 Diplomatic Trait Icon Benevolent Diplomacy Bonus, +20% Unrecognized icon nameGC3 SensorRange Icon Sensor Power +3 Malevolent, Unrecognized icon nameGC3 Guardian Fighters Icon The Flail None No Yes Yes Unrecognized icon nameGC3 Influence Stat Icon Galactic Governance, Malevolent
Unrecognized icon nameGovIcons Singularity Singularity +25% Unrecognized icon nameGC3 Productive Ability Icon All Construction, +8 Unrecognized icon nameGC3 ShipLogistics Icon Logistics, -2 Unrecognized icon nameGC3 Diplomatic Trait Icon Diplomacy Bonus +5 Pragmatic, Unrecognized icon nameGC3 Guardian Fighters Icon AI Overmind None No Yes Yes Unrecognized icon nameGC3 Research Spending Stat Icon Quantum Understanding
Unrecognized icon nameGovIcons Coalition Coalition Government* -10% Unrecognized icon nameGC3 Saving Stat Icon Gross Income, -10% Unrecognized icon nameGC3 Productive Ability Icon All Construction None No No No
  • The Utopian government can neither declare war nor rush construction projects.
  • The Emergency Coalition can only construct military ships.
  • The Star Federation government cannot rush construction projects.
  • The Coalition Government cannot declare war.