Galactic Civilizations III Wiki
No edit summary
(9 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
'''Kinetic weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Thulium}} in their construction, kinetic weapons are by default short-range ({{Kinetic Range|+700}}), fast cooldown ({{Kinetic Cooldown|+4}}) and low accuracy ({{Kinetic Accuracy|+80%}}). Their defensive counter is {{Armor}}.
 
'''Kinetic weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Thulium}} in their construction, kinetic weapons are by default short-range ({{Kinetic Range|+700}}), fast cooldown ({{Kinetic Cooldown|+4}}) and low accuracy ({{Kinetic Accuracy|+80%}}). Their defensive counter is {{Armor}}.
   
==Kinetic weapon components in Crusade==
+
==Kinetic weapons==
   
 
These components provide {{Kinetic Attack}} capability to an individual ship.
 
These components provide {{Kinetic Attack}} capability to an individual ship.
Line 44: Line 44:
 
|
 
|
 
| {{RT|mt|Pulse Cannons}}
 
| {{RT|mt|Pulse Cannons}}
 
|-
  +
| Prototype Durantium Driver
 
| 3
 
| 8
 
| 60
 
| 0.5
 
| 0.6
 
|{{Durantium|1}}
 
|{{RT|mt|Pulse Cannons}}
 
|-
 
|-
 
| Pulse Cannon
 
| Pulse Cannon
Line 53: Line 62:
 
| {{Thulium|1}}
 
| {{Thulium|1}}
 
| {{RT|mt|Pulse Cannons}}
 
| {{RT|mt|Pulse Cannons}}
|-
 
| Vulcanic Driver
 
| 5
 
| 8
 
| 90
 
| 0.5
 
| 0.5
 
| {{Thulium|2}}
 
| {{RT|mt|Quantum Drivers}}
 
 
|-
 
|-
 
| Graviton Driver
 
| Graviton Driver
Line 72: Line 72:
 
| {{RT|mt|Graviton Thrower}}
 
| {{RT|mt|Graviton Thrower}}
 
|-
 
|-
| Prototype Durantium Driver
+
| Vulcanic Driver
| 3
+
| 5
 
| 8
 
| 8
| 60
+
| 90
 
| 0.5
 
| 0.5
| 0.6
+
| 0.5
  +
|
| {{Durantium|1}}
 
| {{RT|mt|Pulse Cannons}}
+
| {{RT|mt|Quantum Drivers}}
 
|-
 
|-
 
| Quantum Driver
 
| Quantum Driver
Line 100: Line 100:
 
|}
 
|}
   
  +
== Augments ==
== Kinetic augment modules in Crusade ==
 
   
 
These modules provide {{Kinetic}} bonuses to an individual ship.
 
These modules provide {{Kinetic}} bonuses to an individual ship.
Line 112: Line 112:
 
| Kinetic Accelerator || {{Kinetic Range|+50%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Augmentation}}
 
| Kinetic Accelerator || {{Kinetic Range|+50%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Augmentation}}
 
|-
 
|-
| Armor Piercing || {{Armor Damage|+1}} || 5 || 2 || 100 || 8 || 0.5 || {{RT|mt|Mass Manipulation}}
+
| Armor Piercing || {{Armor}} damaged like ordinary {{Hit Points}} || 5 || 2 || 100 || 8 || 0.5 || {{RT|mt|Mass Manipulation}}
 
|}
 
|}
   
== Kinetic support modules in Crusade ==
+
== Support modules ==
   
 
These modules provide {{Kinetic}} bonuses to an entire fleet.
 
These modules provide {{Kinetic}} bonuses to an entire fleet.
Line 130: Line 130:
 
|}
 
|}
   
== Kinetic modules in the Lost Treasures DLC ==
+
== Kinetic weapons in the Lost Treasures DLC ==
   
 
=== Ancient Singularity Cannon ===
 
=== Ancient Singularity Cannon ===
   
The Ancient Singularity Cannon is unlocked by the [[Ancient Singularity Cannon]] event.
+
The Ancient Singularity Cannon is unlocked by the [[Ancient Singularity Cannon]] event. Only one can be built per player.
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 153: Line 153:
 
|}
 
|}
   
  +
=== Ancient Kinetic Augmenter ===
  +
  +
The Ancient Kinetic Augmenter is unlocked by the [[Ancient Kinetic Augmenter]] event.
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Kinetic Attack}}
  +
! {{Kinetic Attack}} (fleet)
  +
! {{Kinetic Mass}}
  +
! {{Kinetic Cost}}
  +
! {{Ship Maintenance}}
  +
! {{Threat}}
  +
|-
  +
| {{Benevolent}} || 0 || +15% || 15 || 125 || 0 || 0.6
  +
|-
  +
| {{Pragmatic}} || 20 || +25% || 15 || 125 || 0 || 0.6
  +
|-
  +
| {{Malevolent}} || 10 || +0% || 15 || 125 || 0 || 0.6
  +
|-
  +
|}
   
 
[[Category:Ship components]]
 
[[Category:Ship components]]

Revision as of 00:48, 29 July 2020

For the technology see Kinetic Weapons (Retribution)

Kinetic weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming Unrecognized icon nameGC3 Icon Thulium 32 Thulium in their construction, kinetic weapons are by default short-range (+700 Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range), fast cooldown (+4 Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon Kinetic Cooldown) and low accuracy (+80% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon Kinetic Accuracy). Their defensive counter is Unrecognized icon nameGC3 Armor Rating Stat Icon Armor.

Kinetic weapons

These components provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack capability to an individual ship.

Name Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat Resources Technology Required
Basic Railgun 1 8 20 0.5 0.2 1 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Weapons Systems
Superior Railgun 2 8 30 0.5 0.3 Unrecognized icon nameGC3 S Ships Icon Kinetic Weapons
Mass Driver 3 8 60 0.5 0.5 Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Prototype Durantium Driver 3 8 60 0.5 0.6 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Pulse Cannon 4 8 40 0.5 0.5 1 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Graviton Driver 6 8 60 0.5 0.5 2 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Graviton Thrower
Vulcanic Driver 5 8 90 0.5 0.5 Unrecognized icon nameGC3 S Ships Icon Quantum Drivers
Quantum Driver 7 8 90 0.5 0.6 2 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Quantum Drivers
Singularity Driver 8 8 90 0.5 0.7 3 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Singularity Drivers

Augments

These modules provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon bonuses to an individual ship.

Augment Effects Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Technology
Rapid Reload -50% Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon Kinetic Cooldown, -15% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon Kinetic Accuracy 5 2 50 8 0.5 Unrecognized icon nameGC3 S Ships Icon Kinetic Weapons
Kinetic Accelerator +50% Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range 5 2 50 8 0.5 Unrecognized icon nameGC3 S Ships Icon Kinetic Augmentation
Armor Piercing Unrecognized icon nameGC3 Armor Rating Stat Icon Armor damaged like ordinary Unrecognized icon nameGC3 HitPoints Icon Hit Points 5 2 100 8 0.5 Unrecognized icon nameGC3 S Ships Icon Mass Manipulation

Support modules

These modules provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon bonuses to an entire fleet.

Augment Effects Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Construction Cost Unrecognized icon nameGC3 Generic Stat Icon Support Module Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resource Technology
Inertial Dampeners +10% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack 2 12 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Kinetic Augmentation
Inertial Field Projector +25% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack 4 32 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Mass Manipulation
Acceleration Field +25% Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range 8 44 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Inertial Magnification

Kinetic weapons in the Lost Treasures DLC

Ancient Singularity Cannon

The Ancient Singularity Cannon is unlocked by the Ancient Singularity Cannon event. Only one can be built per player.

Choice Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat
Benevolent 15 25 125 0 0.6
Pragmatic 8 15 125 0 0.6
Malevolent 15 25 125 0 0.6

Ancient Kinetic Augmenter

The Ancient Kinetic Augmenter is unlocked by the Ancient Kinetic Augmenter event.

Choice Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack (fleet) Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat
Benevolent 0 +15% 15 125 0 0.6
Pragmatic 20 +25% 15 125 0 0.6
Malevolent 10 +0% 15 125 0 0.6