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:''For the [[technology]] see '''[[Kinetic Weapons (Technology)]]'''''
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:''For the [[technology]] see '''[[Kinetic Weapons (Retribution)]]'''''
   
'''Kinetic weapons''' are one of the three weapon types used in {{GC3}}. In general they tend to be short range, lower damage, but high fire rate. Their defensive counter is [[armor]].
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'''Kinetic weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Thulium}} in their construction, kinetic weapons are by default short-range ({{Kinetic Range|+700}}), fast cooldown ({{Kinetic Cooldown|+4}}) and low accuracy ({{Kinetic Accuracy|+80%}}). Their defensive counter is {{Armor}}.
   
  +
==Kinetic weapons==
The game's [[starship]] [[blueprints]] system will create specific designs that are armed just with kinetic weapons.
 
  +
  +
These components provide {{Kinetic Attack}} capability to an individual ship.
   
==Comparison table==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
  +
! {{Kinetic Attack}}
! Attack
 
  +
! {{Kinetic Mass}}
! Range
 
  +
! {{Kinetic Cost}}
! Cooldown
 
 
! {{Ship Maintenance}}
! Accuracy
 
 
! {{Threat}}
! Mass
 
! Cost
 
! Maintenance
 
! Threat
 
 
! Resources
 
! Resources
 
! Technology Required
 
! Technology Required
 
|-
 
|-
 
| Basic Railgun
| [[Prototype Durantium Driver]]
 
| 8
+
| 1
 
| 8
| Short-Range (600)
 
  +
| 20
| Moderate (4)
 
| 80%
+
| 0.5
| 38
+
| 0.2
  +
| {{Thulium|1}}
| 10 BC
 
  +
| {{RT|mt|Weapons Systems}}
| 0.25 BC
 
| 0.6
 
| 1 [[Durantium]]
 
| [[Weapon Systems]]
 
 
|-
 
|-
  +
| Superior Railgun
| [[Railgun]]
 
 
| 2
 
| 2
  +
| 8
| Short-Range (600)
 
  +
| 30
| Moderate (4)
 
| 80%
+
| 0.5
| 10
+
| 0.3
| 38 BC
+
|
 
| {{RT|mt|Kinetic Weapons}}
| 0.5 BC
 
 
|-
| 0.3
 
 
| Mass Driver
  +
| 3
 
| 8
  +
| 60
 
| 0.5
 
| 0.5
 
|
 
|
  +
| {{RT|mt|Pulse Cannons}}
| [[Kinetic Weapons (Technology)]]
 
 
|-
 
|-
| [[Durantium Driver]]
+
| Prototype Durantium Driver
| 12
+
| 3
  +
| 8
| Short-Range (600)
 
  +
| 60
| Moderate (4)
 
| 80%
+
| 0.5
| 10
+
| 0.6
  +
|{{Durantium|1}}
| 120 BC
 
  +
|{{RT|mt|Pulse Cannons}}
| 0.5 BC
 
| 0.2
 
| 1 [[Durantium]]
 
| [[Kinetic Augmentation]]
 
 
|-
 
|-
| [[Pulse Cannon]]
+
| Pulse Cannon
 
| 4
 
| 4
  +
| 8
| Short-Range (600)
 
  +
| 40
| Moderate (4)
 
| 80%
+
| 0.5
| 10
 
| 70 BC
 
| 0.75 BC
 
 
| 0.5
 
| 0.5
  +
| {{Thulium|1}}
|
 
| [[Pulse Cannon (Technology)]]
+
| {{RT|mt|Pulse Cannons}}
 
|-
 
|-
| [[Graviton Driver]]
+
| Graviton Driver
 
| 6
 
| 6
  +
| 8
| Short-Range (600)
 
| Moderate (4)
+
| 60
| 80%
+
| 0.5
| 10
 
| 100 BC
 
| 0.75 BC
 
 
| 0.5
 
| 0.5
  +
| {{Thulium|2}}
|
 
| [[Graviton Thrower]]
+
| {{RT|mt|Graviton Thrower}}
 
|-
 
|-
| [[Quantum Driver]]
+
| Vulcanic Driver
  +
| 5
 
| 8
 
| 8
  +
| 90
| Short-Range (600)
 
 
| 0.5
| Moderate (4)
 
| 80%
+
| 0.5
| 10
+
|
 
| {{RT|mt|Quantum Drivers}}
| 125 BC
 
| 0.75 BC
 
| 0.6
 
|
 
| [[Quantum Drivers]]
 
 
|-
 
|-
| [[Singularity Driver]]
+
| Quantum Driver
| 12
+
| 7
  +
| 8
| Short-Range (600)
 
  +
| 90
| Moderate (4)
 
| 80%
+
| 0.5
| 10
+
| 0.6
  +
| {{Thulium|2}}
| 170 BC
 
  +
| {{RT|mt|Quantum Drivers}}
| 1.0 BC
 
 
|-
| 0.7
 
 
| Singularity Driver
|
 
  +
| 8
| [[Singularity Drivers]]
 
  +
| 8
  +
| 90
 
| 0.5
 
| 0.7
  +
| {{Thulium|3}}
  +
| {{RT|mt|Singularity Drivers}}
 
|}
 
|}
  +
  +
== Augments ==
  +
  +
These modules provide {{Kinetic}} bonuses to an individual ship.
  +
  +
{| class="wikitable"
 
|-
  +
! Augment !! Effects !! {{Threat}} !! {{Value}} !! {{Kinetic Cost}} !! {{Kinetic Mass}} !! {{Ship Maintenance}} !! Technology
 
|-
  +
| Rapid Reload || {{Kinetic Cooldown|-50%}}, {{Kinetic Accuracy|-15%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Weapons}}
  +
|-
  +
| Kinetic Accelerator || {{Kinetic Range|+50%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Augmentation}}
  +
|-
  +
| Armor Piercing || {{Armor}} damaged like ordinary {{Hit Points}} || 5 || 2 || 100 || 8 || 0.5 || {{RT|mt|Mass Manipulation}}
  +
|}
  +
  +
== Support modules ==
  +
  +
These modules provide {{Kinetic}} bonuses to an entire fleet.
  +
  +
{| class="wikitable"
  +
|-
  +
! Augment !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Support Module Mass}} !! {{Ship Maintenance}} !! Resource !! Technology
  +
|-
  +
| Inertial Dampeners || {{Kinetic Attack|+10%}} || 2 || 12 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Kinetic Augmentation}}
  +
|-
  +
| Inertial Field Projector || {{Kinetic Attack|+25%}} || 4 || 32 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Mass Manipulation}}
  +
|-
  +
| Acceleration Field || {{Kinetic Range|+25%}} || 8 || 44 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Inertial Magnification}}
  +
|}
  +
  +
== Kinetic weapons in the Lost Treasures DLC ==
  +
  +
=== Ancient Singularity Cannon ===
  +
  +
The Ancient Singularity Cannon is unlocked by the [[Ancient Singularity Cannon]] event. Only one can be built per player.
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Kinetic Attack}}
  +
! {{Kinetic Mass}}
  +
! {{Kinetic Cost}}
  +
! {{Ship Maintenance}}
  +
! {{Threat}}
  +
|-
  +
| {{Benevolent}} || 15 || 25 || 125 || 0 || 0.6
  +
|-
  +
| {{Pragmatic}} || 8 || 15 || 125 || 0 || 0.6
  +
|-
  +
| {{Malevolent}} || 15 || 25 || 125 || 0 || 0.6
  +
|-
  +
|}
  +
  +
=== Ancient Kinetic Augmenter ===
  +
  +
The Ancient Kinetic Augmenter is unlocked by the [[Ancient Kinetic Augmenter]] event.
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Kinetic Attack}}
  +
! {{Kinetic Attack}} (fleet)
  +
! {{Kinetic Mass}}
  +
! {{Kinetic Cost}}
  +
! {{Ship Maintenance}}
  +
! {{Threat}}
  +
|-
  +
| {{Benevolent}} || 0 || +15% || 15 || 125 || 0 || 0.6
  +
|-
  +
| {{Pragmatic}} || 20 || +25% || 15 || 125 || 0 || 0.6
  +
|-
  +
| {{Malevolent}} || 10 || +0% || 15 || 125 || 0 || 0.6
  +
|-
  +
|}
  +
 
[[Category:Ship components]]
 
[[Category:Ship components]]

Revision as of 00:48, 29 July 2020

For the technology see Kinetic Weapons (Retribution)

Kinetic weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming Unrecognized icon nameGC3 Icon Thulium 32 Thulium in their construction, kinetic weapons are by default short-range (+700 Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range), fast cooldown (+4 Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon Kinetic Cooldown) and low accuracy (+80% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon Kinetic Accuracy). Their defensive counter is Unrecognized icon nameGC3 Armor Rating Stat Icon Armor.

Kinetic weapons

These components provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack capability to an individual ship.

Name Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat Resources Technology Required
Basic Railgun 1 8 20 0.5 0.2 1 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Weapons Systems
Superior Railgun 2 8 30 0.5 0.3 Unrecognized icon nameGC3 S Ships Icon Kinetic Weapons
Mass Driver 3 8 60 0.5 0.5 Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Prototype Durantium Driver 3 8 60 0.5 0.6 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Pulse Cannon 4 8 40 0.5 0.5 1 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Pulse Cannons
Graviton Driver 6 8 60 0.5 0.5 2 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Graviton Thrower
Vulcanic Driver 5 8 90 0.5 0.5 Unrecognized icon nameGC3 S Ships Icon Quantum Drivers
Quantum Driver 7 8 90 0.5 0.6 2 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Quantum Drivers
Singularity Driver 8 8 90 0.5 0.7 3 Unrecognized icon nameGC3 Icon Thulium 32 Thulium Unrecognized icon nameGC3 S Ships Icon Singularity Drivers

Augments

These modules provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon bonuses to an individual ship.

Augment Effects Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Technology
Rapid Reload -50% Unrecognized icon nameGC3 Kinetic Cooldown Stat Icon Kinetic Cooldown, -15% Unrecognized icon nameGC3 Kinetic Accuracy Stat Icon Kinetic Accuracy 5 2 50 8 0.5 Unrecognized icon nameGC3 S Ships Icon Kinetic Weapons
Kinetic Accelerator +50% Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range 5 2 50 8 0.5 Unrecognized icon nameGC3 S Ships Icon Kinetic Augmentation
Armor Piercing Unrecognized icon nameGC3 Armor Rating Stat Icon Armor damaged like ordinary Unrecognized icon nameGC3 HitPoints Icon Hit Points 5 2 100 8 0.5 Unrecognized icon nameGC3 S Ships Icon Mass Manipulation

Support modules

These modules provide Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic weapon bonuses to an entire fleet.

Augment Effects Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Construction Cost Unrecognized icon nameGC3 Generic Stat Icon Support Module Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resource Technology
Inertial Dampeners +10% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack 2 12 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Kinetic Augmentation
Inertial Field Projector +25% Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack 4 32 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Mass Manipulation
Acceleration Field +25% Unrecognized icon nameGC3 Kinetic Range Stat Icon Kinetic Range 8 44 15 1 1 Unrecognized icon nameGC3 Icon Durantium Durantium Unrecognized icon nameGC3 S Ships Icon Inertial Magnification

Kinetic weapons in the Lost Treasures DLC

Ancient Singularity Cannon

The Ancient Singularity Cannon is unlocked by the Ancient Singularity Cannon event. Only one can be built per player.

Choice Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat
Benevolent 15 25 125 0 0.6
Pragmatic 8 15 125 0 0.6
Malevolent 15 25 125 0 0.6

Ancient Kinetic Augmenter

The Ancient Kinetic Augmenter is unlocked by the Ancient Kinetic Augmenter event.

Choice Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack Unrecognized icon nameGC3 Kinetic Attack Stat Icon Kinetic Attack (fleet) Unrecognized icon nameGC3 Kinetic Weapon Mass Icon Kinetic Mass Unrecognized icon nameGC3 Productive Ability Icon Kinetic Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat
Benevolent 0 +15% 15 125 0 0.6
Pragmatic 20 +25% 15 125 0 0.6
Malevolent 10 +0% 15 125 0 0.6