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− | :''For the [[technology]] see '''[[Kinetic Weapons ( |
+ | :''For the [[technology]] see '''[[Kinetic Weapons (Retribution)]]''''' |
− | '''Kinetic weapons''' are one of the three weapon types used in {{GC3}}. |
+ | '''Kinetic weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Thulium}} in their construction, kinetic weapons are by default short-range ({{Kinetic Range|+700}}), fast cooldown ({{Kinetic Cooldown|+4}}) and low accuracy ({{Kinetic Accuracy|+80%}}). Their defensive counter is {{Armor}}. |
+ | ==Kinetic weapons== |
||
− | The game's [[starship]] [[blueprints]] system will create specific designs that are armed just with kinetic weapons. |
||
+ | |||
+ | These components provide {{Kinetic Attack}} capability to an individual ship. |
||
− | ==Comparison table== |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! Name |
! Name |
||
+ | ! {{Kinetic Attack}} |
||
− | ! Attack |
||
+ | ! {{Kinetic Mass}} |
||
− | ! Range |
||
+ | ! {{Kinetic Cost}} |
||
− | ! Cooldown |
||
⚫ | |||
− | ! Accuracy |
||
⚫ | |||
⚫ | |||
− | ! Cost |
||
⚫ | |||
⚫ | |||
! Resources |
! Resources |
||
! Technology Required |
! Technology Required |
||
|- |
|- |
||
⚫ | |||
− | | [[Prototype Durantium Driver]] |
||
− | | |
+ | | 1 |
⚫ | |||
− | | Short-Range (600) |
||
+ | | 20 |
||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
− | | |
+ | | 0.2 |
+ | | {{Thulium|1}} |
||
− | | 10 BC |
||
+ | | {{RT|mt|Weapons Systems}} |
||
⚫ | |||
⚫ | |||
− | | 1 [[Durantium]] |
||
− | | [[Weapon Systems]] |
||
|- |
|- |
||
+ | | Superior Railgun |
||
⚫ | |||
| 2 |
| 2 |
||
+ | | 8 |
||
− | | Short-Range (600) |
||
+ | | 30 |
||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
− | | |
+ | | 0.3 |
− | | |
+ | | |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | 3 |
||
⚫ | |||
+ | | 60 |
||
⚫ | |||
⚫ | |||
| |
| |
||
+ | | {{RT|mt|Pulse Cannons}} |
||
⚫ | |||
|- |
|- |
||
− | | |
+ | | Prototype Durantium Driver |
− | | |
+ | | 3 |
+ | | 8 |
||
− | | Short-Range (600) |
||
+ | | 60 |
||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
− | | |
+ | | 0.6 |
+ | |{{Durantium|1}} |
||
− | | 120 BC |
||
+ | |{{RT|mt|Pulse Cannons}} |
||
⚫ | |||
− | | 0.2 |
||
− | | 1 [[Durantium]] |
||
− | | [[Kinetic Augmentation]] |
||
|- |
|- |
||
− | | |
+ | | Pulse Cannon |
| 4 |
| 4 |
||
+ | | 8 |
||
− | | Short-Range (600) |
||
+ | | 40 |
||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
⚫ | |||
− | | 70 BC |
||
− | | 0.75 BC |
||
| 0.5 |
| 0.5 |
||
+ | | {{Thulium|1}} |
||
⚫ | |||
− | | |
+ | | {{RT|mt|Pulse Cannons}} |
|- |
|- |
||
− | | |
+ | | Graviton Driver |
| 6 |
| 6 |
||
+ | | 8 |
||
− | | Short-Range (600) |
||
− | | |
+ | | 60 |
− | | |
+ | | 0.5 |
⚫ | |||
− | | 100 BC |
||
− | | 0.75 BC |
||
| 0.5 |
| 0.5 |
||
+ | | {{Thulium|2}} |
||
⚫ | |||
− | | |
+ | | {{RT|mt|Graviton Thrower}} |
|- |
|- |
||
− | | |
+ | | Vulcanic Driver |
+ | | 5 |
||
| 8 |
| 8 |
||
+ | | 90 |
||
− | | Short-Range (600) |
||
⚫ | |||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
− | | |
+ | | |
⚫ | |||
− | | 125 BC |
||
− | | 0.75 BC |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | |
+ | | Quantum Driver |
− | | |
+ | | 7 |
+ | | 8 |
||
− | | Short-Range (600) |
||
+ | | 90 |
||
− | | Moderate (4) |
||
− | | |
+ | | 0.5 |
− | | |
+ | | 0.6 |
+ | | {{Thulium|2}} |
||
− | | 170 BC |
||
+ | | {{RT|mt|Quantum Drivers}} |
||
− | | 1.0 BC |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | 8 |
||
⚫ | |||
+ | | 8 |
||
+ | | 90 |
||
⚫ | |||
⚫ | |||
+ | | {{Thulium|3}} |
||
+ | | {{RT|mt|Singularity Drivers}} |
||
|} |
|} |
||
+ | |||
+ | == Augments == |
||
+ | |||
+ | These modules provide {{Kinetic}} bonuses to an individual ship. |
||
+ | |||
+ | {| class="wikitable" |
||
⚫ | |||
+ | ! Augment !! Effects !! {{Threat}} !! {{Value}} !! {{Kinetic Cost}} !! {{Kinetic Mass}} !! {{Ship Maintenance}} !! Technology |
||
⚫ | |||
+ | | Rapid Reload || {{Kinetic Cooldown|-50%}}, {{Kinetic Accuracy|-15%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Weapons}} |
||
+ | |- |
||
+ | | Kinetic Accelerator || {{Kinetic Range|+50%}} || 5 || 2 || 50 || 8 || 0.5 || {{RT|mt|Kinetic Augmentation}} |
||
+ | |- |
||
+ | | Armor Piercing || {{Armor}} damaged like ordinary {{Hit Points}} || 5 || 2 || 100 || 8 || 0.5 || {{RT|mt|Mass Manipulation}} |
||
+ | |} |
||
+ | |||
+ | == Support modules == |
||
+ | |||
+ | These modules provide {{Kinetic}} bonuses to an entire fleet. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Augment !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Support Module Mass}} !! {{Ship Maintenance}} !! Resource !! Technology |
||
+ | |- |
||
+ | | Inertial Dampeners || {{Kinetic Attack|+10%}} || 2 || 12 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Kinetic Augmentation}} |
||
+ | |- |
||
+ | | Inertial Field Projector || {{Kinetic Attack|+25%}} || 4 || 32 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Mass Manipulation}} |
||
+ | |- |
||
+ | | Acceleration Field || {{Kinetic Range|+25%}} || 8 || 44 || 15 || 1 || {{Durantium|1}} || {{RT|mt|Inertial Magnification}} |
||
+ | |} |
||
+ | |||
+ | == Kinetic weapons in the Lost Treasures DLC == |
||
+ | |||
+ | === Ancient Singularity Cannon === |
||
+ | |||
+ | The Ancient Singularity Cannon is unlocked by the [[Ancient Singularity Cannon]] event. Only one can be built per player. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Choice |
||
+ | ! {{Kinetic Attack}} |
||
+ | ! {{Kinetic Mass}} |
||
+ | ! {{Kinetic Cost}} |
||
+ | ! {{Ship Maintenance}} |
||
+ | ! {{Threat}} |
||
+ | |- |
||
+ | | {{Benevolent}} || 15 || 25 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | | {{Pragmatic}} || 8 || 15 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | | {{Malevolent}} || 15 || 25 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | === Ancient Kinetic Augmenter === |
||
+ | |||
+ | The Ancient Kinetic Augmenter is unlocked by the [[Ancient Kinetic Augmenter]] event. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Choice |
||
+ | ! {{Kinetic Attack}} |
||
+ | ! {{Kinetic Attack}} (fleet) |
||
+ | ! {{Kinetic Mass}} |
||
+ | ! {{Kinetic Cost}} |
||
+ | ! {{Ship Maintenance}} |
||
+ | ! {{Threat}} |
||
+ | |- |
||
+ | | {{Benevolent}} || 0 || +15% || 15 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | | {{Pragmatic}} || 20 || +25% || 15 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | | {{Malevolent}} || 10 || +0% || 15 || 125 || 0 || 0.6 |
||
+ | |- |
||
+ | |} |
||
+ | |||
[[Category:Ship components]] |
[[Category:Ship components]] |
Revision as of 00:48, 29 July 2020
- For the technology see Kinetic Weapons (Retribution)
Kinetic weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, kinetic weapons are by default short-range ( Thulium+700 ), fast cooldown ( Kinetic Range+4 ) and low accuracy ( Kinetic Cooldown+80% ). Their defensive counter is Kinetic AccuracyArmor.
Kinetic weapons
These components provide capability to an individual ship. Kinetic Attack
Name | Kinetic Attack | Kinetic Mass | Kinetic Cost | Ship Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Basic Railgun | 1 | 8 | 20 | 0.5 | 0.2 | 1 Thulium | Weapons Systems |
Superior Railgun | 2 | 8 | 30 | 0.5 | 0.3 | Kinetic Weapons | |
Mass Driver | 3 | 8 | 60 | 0.5 | 0.5 | Pulse Cannons | |
Prototype Durantium Driver | 3 | 8 | 60 | 0.5 | 0.6 | 1 Durantium | Pulse Cannons |
Pulse Cannon | 4 | 8 | 40 | 0.5 | 0.5 | 1 Thulium | Pulse Cannons |
Graviton Driver | 6 | 8 | 60 | 0.5 | 0.5 | 2 Thulium | Graviton Thrower |
Vulcanic Driver | 5 | 8 | 90 | 0.5 | 0.5 | Quantum Drivers | |
Quantum Driver | 7 | 8 | 90 | 0.5 | 0.6 | 2 Thulium | Quantum Drivers |
Singularity Driver | 8 | 8 | 90 | 0.5 | 0.7 | 3 Thulium | Singularity Drivers |
Augments
These modules provide bonuses to an individual ship. Kinetic weapon
Augment | Effects | Threat | Value | Kinetic Cost | Kinetic Mass | Ship Maintenance | Technology |
---|---|---|---|---|---|---|---|
Rapid Reload | -50% , Kinetic Cooldown-15% Kinetic Accuracy | 5 | 2 | 50 | 8 | 0.5 | Kinetic Weapons |
Kinetic Accelerator | +50% Kinetic Range | 5 | 2 | 50 | 8 | 0.5 | Kinetic Augmentation |
Armor Piercing | Armor damaged like ordinary Hit Points | 5 | 2 | 100 | 8 | 0.5 | Mass Manipulation |
Support modules
These modules provide bonuses to an entire fleet. Kinetic weapon
Augment | Effects | Value | Construction Cost | Support Module Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|
Inertial Dampeners | +10% Kinetic Attack | 2 | 12 | 15 | 1 | 1 Durantium | Kinetic Augmentation |
Inertial Field Projector | +25% Kinetic Attack | 4 | 32 | 15 | 1 | 1 Durantium | Mass Manipulation |
Acceleration Field | +25% Kinetic Range | 8 | 44 | 15 | 1 | 1 Durantium | Inertial Magnification |
Kinetic weapons in the Lost Treasures DLC
Ancient Singularity Cannon
The Ancient Singularity Cannon is unlocked by the Ancient Singularity Cannon event. Only one can be built per player.
Choice | Kinetic Attack | Kinetic Mass | Kinetic Cost | Ship Maintenance | Threat |
---|---|---|---|---|---|
Benevolent | 15 | 25 | 125 | 0 | 0.6 |
Pragmatic | 8 | 15 | 125 | 0 | 0.6 |
Malevolent | 15 | 25 | 125 | 0 | 0.6 |
Ancient Kinetic Augmenter
The Ancient Kinetic Augmenter is unlocked by the Ancient Kinetic Augmenter event.
Choice | Kinetic Attack | (fleet) Kinetic Attack | Kinetic Mass | Kinetic Cost | Ship Maintenance | Threat |
---|---|---|---|---|---|---|
Benevolent | 0 | +15% | 15 | 125 | 0 | 0.6 |
Pragmatic | 20 | +25% | 15 | 125 | 0 | 0.6 |
Malevolent | 10 | +0% | 15 | 125 | 0 | 0.6 |