Galactic Civilizations III Wiki
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:''For the [[technology]] see {{RT|mt|Missile Weapons}}''
 
:''For the [[technology]] see {{RT|mt|Missile Weapons}}''
   
'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1300}}), slow cooldown ({{Missile Cooldown|+4}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Icon|point defense}} [[Point defense]].
+
'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1400}}), slow cooldown ({{Missile Cooldown|+8}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Point Defense}}.
   
==Missile weapons in {{Crusade}}==
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==Missile weapon components==
  +
  +
These weapons provide {{Missile Attack}} capability to an individual ship.
   
 
{| class="wikitable"
 
{| class="wikitable"
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| 0.2
 
| 0.2
 
|
 
|
 
|{{RT|mt|Militarization}}
|
 
 
|-
 
|-
 
| Stinger
 
| Stinger
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|
 
|
 
| {{RT|mt|Missile Weapons}}
 
| {{RT|mt|Missile Weapons}}
 
|-
 
| Sparrow Missile
 
| 3
 
| 18
 
| 50
 
| 1
 
| 0.3
 
|{{Antimatter|1}}
  +
|{{RT|mt|Weapons Systems}}
 
|-
 
|-
 
| Prototype Antimatter Missile
 
| Prototype Antimatter Missile
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| {{Antimatter|1}}
 
| {{Antimatter|1}}
 
| {{RT|mt|Harpoons}}
 
| {{RT|mt|Harpoons}}
|-
 
| Sparrow Missile
 
| 3
 
| 18
 
| 50
 
| 1
 
| 0.3
 
| {{Antimatter|1}}
 
| {{RT|mt|Weapon Systems}}
 
 
|-
 
|-
 
| Phoenix
 
| Phoenix
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|}
 
|}
   
==Missile augment modules in {{Crusade}}==
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==Missile weapon augment modules==
  +
  +
These modules provide {{Missile}} bonuses to an individual ship.
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Augment !! {{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} !! Effects !! Resource !! Technology
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! Augment !! Effects !!{{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} !! Technology
 
|-
 
|-
| Missile Assister || 2 || 2 || 12 || 8 || {{Missile Cooldown|-25%}} || None || {{RT|mt|Missile Weapons}}
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| Missile Assister ||{{Missile Cooldown|-25%}}|| 2 || 2 || 12 || 8 ||{{RT|mt|Missile Weapons}}
 
|-
 
|-
| Slingshot Booster || 3 || 3 || 12 || 10 || {{Missile Range|+25%}} || None || {{RT|mt|Missile Augmentation}}
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| Slingshot Booster ||{{Missile Range|+25%}}|| 3 || 3 || 12 || 10 ||{{RT|mt|Missile Augmentation}}
  +
|-
  +
| Cluster Warhead ||{{Point Defense}} damaged like ordinary {{Hit Points}}|| 4 || 4 || 16 || 12 ||{{RT|mt|Advanced Missile Guidance}}
  +
|-
 
| Launch Assister ||{{Missile Cooldown|-50%}}|| 5 || 5 || 50 || 8 ||{{RT|mt|Intelligent Warheads}}
  +
|}
  +
  +
==Missile weapon support modules==
  +
  +
These modules provide {{Missile}} bonuses to an entire fleet.
  +
  +
{| class="wikitable"
  +
|-
  +
! Module !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Support Module Mass}} !! {{Ship Maintenance}} !! Resource !! Technology
  +
|-
  +
| Missile Guidance System || {{Missile Accuracy|+25%}} || 2 || 12 || 15 || 1 || {{Antimatter|1}} || {{RT|mt|Missile Augmentation}}
  +
|-
  +
| Missile Guidance Array || {{Missile Attack|+25%}} || 4 || 32 || 15 || 1 || {{Antimatter|1}} || {{RT|mt|Advanced Missile Guidance}}
  +
|}
  +
  +
==Missile weapon components in the Lost Treasures DLC==
  +
  +
===Ancient Defense System===
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  +
These modules are unlocked by the [[Ancient Defense System]] event in the Lost Treasures DLC.
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Missile Attack}}
  +
! {{Missile Mass}}
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! {{Missile Cost}}
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! {{Ship Maintenance}}
  +
! {{Fortitude}}
  +
|-
  +
| {{Pragmatic}}
 
| 5
  +
| 15
  +
| 136
  +
| 0
  +
| 0.6
  +
|-
  +
| {{Malevolent}}
  +
| 15
  +
| 15
  +
| 136
  +
| 0
  +
| 0.6
  +
|}
  +
  +
===Antimatter Weapon===
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  +
These modules are unlocked by the [[Antimatter Weapon (Event)|Antimatter Weapon]] event in the Lost Treasures DLC.
  +
  +
{| class="wikitable"
  +
|-
  +
! Choice
  +
! {{Missile Attack}}
  +
! {{Missile Mass}}
  +
! {{Missile Cost}}
  +
! {{Ship Maintenance}}
  +
! {{Fortitude}}
 
|-
 
|-
| Cluster Warhead || 4 || 4 || 16 || 12 || {{Point Damage|+1}} || None || {{RT|mt|Advanced Missile Guidance}}
+
| {{Pragmatic}} || 10 || 15 || 136 || 0 || 0.6
 
|-
 
|-
| Launch Assister || 5 || 5 || 50 || 8 || {{Missile Cooldown|-50%}} || None || {{RT|mt|Intelligent Warheads}}
 
 
|}
 
|}
   

Revision as of 03:25, 22 July 2020

For the technology see Unrecognized icon nameGC3 S Ships Icon Missile Weapons

Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming Unrecognized icon nameGC3 Icon Antimatter Antimatter in their construction, missile weapons are by default long range (+1400 Unrecognized icon nameGC3 Missile Range Stat Icon Missile Range), slow cooldown (+8 Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown) and average accuracy (+90% Unrecognized icon nameGC3 Missile Accuracy Stat Icon Missile Accuracy). Their defensive counter is Unrecognized icon nameGC3 Point Defense Stat Icon Point Defense.

Missile weapon components

These weapons provide Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack capability to an individual ship.

Name Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat Resources Technology Required
Space Rocket 1 18 40 1 0.2 Unrecognized icon nameGC3 S Ships Icon Militarization
Stinger 2 16 50 1 0.6 Unrecognized icon nameGC3 S Ships Icon Missile Weapons
Sparrow Missile 3 18 50 1 0.3 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Weapons Systems
Prototype Antimatter Missile 2 16 22 1 1.5 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Harpoons
Phoenix 4 17 90 1 0.9 Unrecognized icon nameGC3 S Ships Icon Harpoons
Harpoon 5 17 60 1 0.9 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Harpoons
Photonic Warheads 6 18 90 1 1.2 2 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Photonic Warheads
Triton Torpedoes 10 19 120 1 1.5 Unrecognized icon nameGC3 S Ships Icon Photon Torpedoes
Photon Torpedoes 12 19 120 1 1.5 4 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Photon Torpedoes
Nightmare Torpedoes 36 20 400 1 1.8 8 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Nightmare Torpedoes

Missile weapon augment modules

These modules provide Unrecognized icon nameGC3 Missile Attack Stat Icon Missile weapon bonuses to an individual ship.

Augment Effects Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Technology
Missile Assister -25% Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown 2 2 12 8 Unrecognized icon nameGC3 S Ships Icon Missile Weapons
Slingshot Booster +25% Unrecognized icon nameGC3 Missile Range Stat Icon Missile Range 3 3 12 10 Unrecognized icon nameGC3 S Ships Icon Missile Augmentation
Cluster Warhead Unrecognized icon nameGC3 Point Defense Stat Icon Point Defense damaged like ordinary Unrecognized icon nameGC3 HitPoints Icon Hit Points 4 4 16 12 Unrecognized icon nameGC3 S Ships Icon Advanced Missile Guidance
Launch Assister -50% Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown 5 5 50 8 Unrecognized icon nameGC3 S Ships Icon Intelligent Warheads

Missile weapon support modules

These modules provide Unrecognized icon nameGC3 Missile Attack Stat Icon Missile weapon bonuses to an entire fleet.

Module Effects Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Construction Cost Unrecognized icon nameGC3 Generic Stat Icon Support Module Mass Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Resource Technology
Missile Guidance System +25% Unrecognized icon nameGC3 Missile Accuracy Stat Icon Missile Accuracy 2 12 15 1 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Missile Augmentation
Missile Guidance Array +25% Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack 4 32 15 1 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Advanced Missile Guidance

Missile weapon components in the Lost Treasures DLC

Ancient Defense System

These modules are unlocked by the Ancient Defense System event in the Lost Treasures DLC.

Choice Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Fortitude Icon Fortitude
Pragmatic 5 15 136 0 0.6
Malevolent 15 15 136 0 0.6

Antimatter Weapon

These modules are unlocked by the Antimatter Weapon event in the Lost Treasures DLC.

Choice Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Fortitude Icon Fortitude
Pragmatic 10 15 136 0 0.6