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:''For the [[technology]] see {{RT|mt|Missile Weapons}}'' |
:''For the [[technology]] see {{RT|mt|Missile Weapons}}'' |
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− | '''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+ |
+ | '''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1400}}), slow cooldown ({{Missile Cooldown|+8}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Point Defense}}. |
− | ==Missile |
+ | ==Missile weapon components== |
+ | |||
+ | These weapons provide {{Missile Attack}} capability to an individual ship. |
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| {{RT|mt|Missile Weapons}} |
| {{RT|mt|Missile Weapons}} |
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+ | |{{RT|mt|Weapons Systems}} |
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| Prototype Antimatter Missile |
| Prototype Antimatter Missile |
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| {{Antimatter|1}} |
| {{Antimatter|1}} |
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| {{RT|mt|Harpoons}} |
| {{RT|mt|Harpoons}} |
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− | | 3 |
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| Phoenix |
| Phoenix |
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− | ==Missile augment modules |
+ | ==Missile weapon augment modules== |
+ | |||
+ | These modules provide {{Missile}} bonuses to an individual ship. |
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{| class="wikitable" |
{| class="wikitable" |
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− | ! Augment !! {{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} |
+ | ! Augment !! Effects !!{{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} !! Technology |
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− | | Missile Assister || 2 || 2 || 12 || 8 || |
+ | | Missile Assister ||{{Missile Cooldown|-25%}}|| 2 || 2 || 12 || 8 ||{{RT|mt|Missile Weapons}} |
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− | | Slingshot Booster || 3 || 3 || 12 || 10 || |
+ | | Slingshot Booster ||{{Missile Range|+25%}}|| 3 || 3 || 12 || 10 ||{{RT|mt|Missile Augmentation}} |
+ | |- |
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+ | | Cluster Warhead ||{{Point Defense}} damaged like ordinary {{Hit Points}}|| 4 || 4 || 16 || 12 ||{{RT|mt|Advanced Missile Guidance}} |
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+ | |- |
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+ | |} |
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+ | |||
+ | ==Missile weapon support modules== |
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+ | |||
+ | These modules provide {{Missile}} bonuses to an entire fleet. |
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+ | |||
+ | {| class="wikitable" |
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+ | |- |
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+ | ! Module !! Effects !! {{Value}} !! {{Construction Cost}} !! {{Support Module Mass}} !! {{Ship Maintenance}} !! Resource !! Technology |
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+ | |- |
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+ | | Missile Guidance System || {{Missile Accuracy|+25%}} || 2 || 12 || 15 || 1 || {{Antimatter|1}} || {{RT|mt|Missile Augmentation}} |
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+ | |- |
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+ | | Missile Guidance Array || {{Missile Attack|+25%}} || 4 || 32 || 15 || 1 || {{Antimatter|1}} || {{RT|mt|Advanced Missile Guidance}} |
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+ | |} |
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+ | |||
+ | ==Missile weapon components in the Lost Treasures DLC== |
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+ | |||
+ | ===Ancient Defense System=== |
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+ | |||
+ | These modules are unlocked by the [[Ancient Defense System]] event in the Lost Treasures DLC. |
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+ | |||
+ | {| class="wikitable" |
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+ | |- |
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+ | ! Choice |
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+ | ! {{Missile Attack}} |
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+ | ! {{Missile Mass}} |
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+ | ! {{Missile Cost}} |
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+ | ! {{Ship Maintenance}} |
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+ | ! {{Fortitude}} |
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+ | |- |
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+ | | {{Pragmatic}} |
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+ | | 15 |
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+ | | 136 |
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+ | | 0 |
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+ | | 0.6 |
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+ | |- |
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+ | | {{Malevolent}} |
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+ | | 15 |
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+ | | 15 |
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+ | | 136 |
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+ | | 0 |
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+ | | 0.6 |
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+ | |} |
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+ | |||
+ | ===Antimatter Weapon=== |
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+ | |||
+ | These modules are unlocked by the [[Antimatter Weapon (Event)|Antimatter Weapon]] event in the Lost Treasures DLC. |
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+ | |||
+ | {| class="wikitable" |
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+ | |- |
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+ | ! Choice |
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+ | ! {{Missile Attack}} |
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+ | ! {{Missile Mass}} |
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+ | ! {{Missile Cost}} |
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+ | ! {{Ship Maintenance}} |
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+ | ! {{Fortitude}} |
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+ | | {{Pragmatic}} || 10 || 15 || 136 || 0 || 0.6 |
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Revision as of 03:25, 22 July 2020
- For the technology see Missile Weapons
Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, missile weapons are by default long range ( Antimatter+1400 ), slow cooldown ( Missile Range+8 ) and average accuracy ( Missile Cooldown+90% ). Their defensive counter is Missile Accuracy Point Defense.
Missile weapon components
These weapons provide capability to an individual ship. Missile Attack
Name | Missile Attack | Missile Mass | Missile Cost | Ship Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Space Rocket | 1 | 18 | 40 | 1 | 0.2 | Militarization | |
Stinger | 2 | 16 | 50 | 1 | 0.6 | Missile Weapons | |
Sparrow Missile | 3 | 18 | 50 | 1 | 0.3 | 1 Antimatter | Weapons Systems |
Prototype Antimatter Missile | 2 | 16 | 22 | 1 | 1.5 | 1 Antimatter | Harpoons |
Phoenix | 4 | 17 | 90 | 1 | 0.9 | Harpoons | |
Harpoon | 5 | 17 | 60 | 1 | 0.9 | 1 Antimatter | Harpoons |
Photonic Warheads | 6 | 18 | 90 | 1 | 1.2 | 2 Antimatter | Photonic Warheads |
Triton Torpedoes | 10 | 19 | 120 | 1 | 1.5 | Photon Torpedoes | |
Photon Torpedoes | 12 | 19 | 120 | 1 | 1.5 | 4 Antimatter | Photon Torpedoes |
Nightmare Torpedoes | 36 | 20 | 400 | 1 | 1.8 | 8 Antimatter | Nightmare Torpedoes |
Missile weapon augment modules
These modules provide bonuses to an individual ship. Missile weapon
Augment | Effects | Threat | Value | Missile Cost | Missile Mass | Technology |
---|---|---|---|---|---|---|
Missile Assister | -25% Missile Cooldown | 2 | 2 | 12 | 8 | Missile Weapons |
Slingshot Booster | +25% Missile Range | 3 | 3 | 12 | 10 | Missile Augmentation |
Cluster Warhead | Point Defense damaged like ordinary Hit Points | 4 | 4 | 16 | 12 | Advanced Missile Guidance |
Launch Assister | -50% Missile Cooldown | 5 | 5 | 50 | 8 | Intelligent Warheads |
Missile weapon support modules
These modules provide bonuses to an entire fleet. Missile weapon
Module | Effects | Value | Construction Cost | Support Module Mass | Ship Maintenance | Resource | Technology |
---|---|---|---|---|---|---|---|
Missile Guidance System | +25% Missile Accuracy | 2 | 12 | 15 | 1 | 1 Antimatter | Missile Augmentation |
Missile Guidance Array | +25% Missile Attack | 4 | 32 | 15 | 1 | 1 Antimatter | Advanced Missile Guidance |
Missile weapon components in the Lost Treasures DLC
Ancient Defense System
These modules are unlocked by the Ancient Defense System event in the Lost Treasures DLC.
Choice | Missile Attack | Missile Mass | Missile Cost | Ship Maintenance | Fortitude |
---|---|---|---|---|---|
Pragmatic | 5 | 15 | 136 | 0 | 0.6 |
Malevolent | 15 | 15 | 136 | 0 | 0.6 |
Antimatter Weapon
These modules are unlocked by the Antimatter Weapon event in the Lost Treasures DLC.
Choice | Missile Attack | Missile Mass | Missile Cost | Ship Maintenance | Fortitude |
---|---|---|---|---|---|
Pragmatic | 10 | 15 | 136 | 0 | 0.6 |