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'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1300}}), slow cooldown ({{Missile Cooldown|+4}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Icon|point defense}} [[Point defense]]. |
'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1300}}), slow cooldown ({{Missile Cooldown|+4}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Icon|point defense}} [[Point defense]]. |
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− | =={{Crusade}} |
+ | ==Missile weapons in {{Crusade}}== |
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+ | ==Missile augment modules in {{Crusade}}== |
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− | ==Base game comparison table (1.4)== |
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{| class="wikitable" |
{| class="wikitable" |
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+ | ! Augment !! {{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} !! Effects !! Resource !! Technology |
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− | ! Name |
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− | ! Attack |
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− | ! Mass |
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− | ! Cost |
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− | ! Maintenance |
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− | ! Threat |
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− | ! Resources |
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− | ! Technology Required |
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+ | | Missile Assister || 2 || 2 || 12 || 8 || {{Missile Cooldown|-25%}} || None || {{RT|mt|Missile Weapons}} |
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− | | [[Prototype Antimatter Missile]] |
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− | | 16 |
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− | | 16 |
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− | | 22 BC |
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− | | 0.2 BC |
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− | | 1.5 |
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− | | 1 [[Antimatter]] |
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− | | [[Weapons Systems]] |
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|- |
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+ | | Slingshot Booster || 3 || 3 || 12 || 10 || {{Missile Range|+25%}} || None || {{RT|mt|Missile Augmentation}} |
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− | | [[Stinger]] |
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− | | 4 |
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− | | 16 |
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− | | 22 BC |
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− | | 0.5 BC |
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− | | 0.6 |
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− | | |
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− | | [[Missile Weapons (Technology)]] |
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|- |
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+ | | Cluster Warhead || 4 || 4 || 16 || 12 || {{Point Damage|+1}} || None || {{RT|mt|Advanced Missile Guidance}} |
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− | | [[Antimatter Missile]] |
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− | | 20 |
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− | | 18 |
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− | | 50 BC |
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− | | 0.5 BC |
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− | | 0.3 |
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− | | 1 [[Antimatter]] |
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− | | [[Missile Augmentation]] |
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+ | | Launch Assister || 5 || 5 || 50 || 8 || {{Missile Cooldown|-50%}} || None || {{RT|mt|Intelligent Warheads}} |
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− | | [[Harpoon]] |
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− | | 8 |
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− | | 17 |
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− | | 38 BC |
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− | | 0.5 BC |
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− | | 0.9 |
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− | | |
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− | | [[Harpoon (Technology)]] |
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− | |- |
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− | | [[Photonic Warheads]] |
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− | | 16 |
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− | | 18 |
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− | | 67 BC |
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− | | 0.75 BC |
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− | | 1.2 |
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− | | |
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− | | [[Phontic Warheads (Technology)]] |
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− | |- |
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− | | [[Photon Torpedoes]] |
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− | | 24 |
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− | | 19 |
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− | | 90 BC |
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− | | 0.75 BC |
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− | | 1.5 |
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− | | |
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− | | [[Photon Torpedoes (Technology)]] |
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− | |- |
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− | | [[Nightmare Torpedoes]] |
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− | | 40 |
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− | | 20 |
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− | | 128 BC |
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− | | 1.0 BC |
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− | | 1.8 |
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− | | |
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− | | [[Nightmare Torpedoes (Technology)]] |
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+ | |||
[[Category:Ship components]] |
[[Category:Ship components]] |
Revision as of 14:10, 15 August 2019
- For the technology see Missile Weapons
Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, missile weapons are by default long range ( Antimatter+1300 ), slow cooldown ( Missile Range+4 ) and average accuracy ( Missile Cooldown+90% ). Their defensive counter is Missile Accuracy Point defense.
Missile weapons in
Name | Missile Attack | Missile Mass | Missile Cost | Ship Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Space Rocket | 1 | 18 | 40 | 1 | 0.2 | ||
Stinger | 2 | 16 | 50 | 1 | 0.6 | Missile Weapons | |
Prototype Antimatter Missile | 2 | 16 | 22 | 1 | 1.5 | 1 Antimatter | Harpoons |
Sparrow Missile | 3 | 18 | 50 | 1 | 0.3 | 1 Antimatter | Weapon Systems |
Phoenix | 4 | 17 | 90 | 1 | 0.9 | Harpoons | |
Harpoon | 5 | 17 | 60 | 1 | 0.9 | 1 Antimatter | Harpoons |
Photonic Warheads | 6 | 18 | 90 | 1 | 1.2 | 2 Antimatter | Photonic Warheads |
Triton Torpedoes | 10 | 19 | 120 | 1 | 1.5 | Photon Torpedoes | |
Photon Torpedoes | 12 | 19 | 120 | 1 | 1.5 | 4 Antimatter | Photon Torpedoes |
Nightmare Torpedoes | 36 | 20 | 400 | 1 | 1.8 | 8 Antimatter | Nightmare Torpedoes |
Missile augment modules in
Augment | Threat | Value | Missile Cost | Missile Mass | Effects | Resource | Technology |
---|---|---|---|---|---|---|---|
Missile Assister | 2 | 2 | 12 | 8 | -25% Missile Cooldown | None | Missile Weapons |
Slingshot Booster | 3 | 3 | 12 | 10 | +25% Missile Range | None | Missile Augmentation |
Cluster Warhead | 4 | 4 | 16 | 12 | +1 Point Damage | None | Advanced Missile Guidance |
Launch Assister | 5 | 5 | 50 | 8 | -50% Missile Cooldown | None | Intelligent Warheads |