Galactic Civilizations III Wiki
mNo edit summary
No edit summary
Line 3: Line 3:
 
'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1300}}), slow cooldown ({{Missile Cooldown|+4}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Icon|point defense}} [[Point defense]].
 
'''Missile weapons''' are one of the three [[weapon]] types used in {{GC3}}. Generally consuming {{Antimatter}} in their construction, missile weapons are by default long range ({{Missile Range|+1300}}), slow cooldown ({{Missile Cooldown|+4}}) and average accuracy ({{Missile Accuracy|+90%}}). Their defensive counter is {{Icon|point defense}} [[Point defense]].
   
=={{Crusade}} comparison table==
+
==Missile weapons in {{Crusade}}==
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 107: Line 107:
 
|}
 
|}
   
  +
==Missile augment modules in {{Crusade}}==
   
==Base game comparison table (1.4)==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
  +
! Augment !! {{Threat}} !! {{Value}} !! {{Missile Cost}} !! {{Missile Mass}} !! Effects !! Resource !! Technology
! Name
 
! Attack
 
! Mass
 
! Cost
 
! Maintenance
 
! Threat
 
! Resources
 
! Technology Required
 
 
|-
 
|-
  +
| Missile Assister || 2 || 2 || 12 || 8 || {{Missile Cooldown|-25%}} || None || {{RT|mt|Missile Weapons}}
| [[Prototype Antimatter Missile]]
 
| 16
 
| 16
 
| 22 BC
 
| 0.2 BC
 
| 1.5
 
| 1 [[Antimatter]]
 
| [[Weapons Systems]]
 
 
|-
 
|-
  +
| Slingshot Booster || 3 || 3 || 12 || 10 || {{Missile Range|+25%}} || None || {{RT|mt|Missile Augmentation}}
| [[Stinger]]
 
| 4
 
| 16
 
| 22 BC
 
| 0.5 BC
 
| 0.6
 
|
 
| [[Missile Weapons (Technology)]]
 
 
|-
 
|-
  +
| Cluster Warhead || 4 || 4 || 16 || 12 || {{Point Damage|+1}} || None || {{RT|mt|Advanced Missile Guidance}}
| [[Antimatter Missile]]
 
| 20
 
| 18
 
| 50 BC
 
| 0.5 BC
 
| 0.3
 
| 1 [[Antimatter]]
 
| [[Missile Augmentation]]
 
 
|-
 
|-
  +
| Launch Assister || 5 || 5 || 50 || 8 || {{Missile Cooldown|-50%}} || None || {{RT|mt|Intelligent Warheads}}
| [[Harpoon]]
 
| 8
 
| 17
 
| 38 BC
 
| 0.5 BC
 
| 0.9
 
|
 
| [[Harpoon (Technology)]]
 
|-
 
| [[Photonic Warheads]]
 
| 16
 
| 18
 
| 67 BC
 
| 0.75 BC
 
| 1.2
 
|
 
| [[Phontic Warheads (Technology)]]
 
|-
 
| [[Photon Torpedoes]]
 
| 24
 
| 19
 
| 90 BC
 
| 0.75 BC
 
| 1.5
 
|
 
| [[Photon Torpedoes (Technology)]]
 
|-
 
| [[Nightmare Torpedoes]]
 
| 40
 
| 20
 
| 128 BC
 
| 1.0 BC
 
| 1.8
 
|
 
| [[Nightmare Torpedoes (Technology)]]
 
 
|}
 
|}
  +
 
[[Category:Ship components]]
 
[[Category:Ship components]]

Revision as of 14:10, 15 August 2019

For the technology see Unrecognized icon nameGC3 S Ships Icon Missile Weapons

Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming Unrecognized icon nameGC3 Icon Antimatter Antimatter in their construction, missile weapons are by default long range (+1300 Unrecognized icon nameGC3 Missile Range Stat Icon Missile Range), slow cooldown (+4 Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown) and average accuracy (+90% Unrecognized icon nameGC3 Missile Accuracy Stat Icon Missile Accuracy). Their defensive counter is Unrecognized icon nameGC3 Point Defense Stat Icon Point defense.

Missile weapons in Crusade

Name Unrecognized icon nameGC3 Missile Attack Stat Icon Missile Attack Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Ship Maintenance Stat Icon Ship Maintenance Unrecognized icon nameGC3 Threat Icon Threat Resources Technology Required
Space Rocket 1 18 40 1 0.2
Stinger 2 16 50 1 0.6 Unrecognized icon nameGC3 S Ships Icon Missile Weapons
Prototype Antimatter Missile 2 16 22 1 1.5 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Harpoons
Sparrow Missile 3 18 50 1 0.3 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Weapon Systems
Phoenix 4 17 90 1 0.9 Unrecognized icon nameGC3 S Ships Icon Harpoons
Harpoon 5 17 60 1 0.9 1 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Harpoons
Photonic Warheads 6 18 90 1 1.2 2 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Photonic Warheads
Triton Torpedoes 10 19 120 1 1.5 Unrecognized icon nameGC3 S Ships Icon Photon Torpedoes
Photon Torpedoes 12 19 120 1 1.5 4 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Photon Torpedoes
Nightmare Torpedoes 36 20 400 1 1.8 8 Unrecognized icon nameGC3 Icon Antimatter Antimatter Unrecognized icon nameGC3 S Ships Icon Nightmare Torpedoes

Missile augment modules in Crusade

Augment Unrecognized icon nameGC3 Threat Icon Threat Unrecognized icon nameGC3 Value Icon Value Unrecognized icon nameGC3 Productive Ability Icon Missile Cost Unrecognized icon nameGC3 Missile Mass Icon Missile Mass Effects Resource Technology
Missile Assister 2 2 12 8 -25% Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown None Unrecognized icon nameGC3 S Ships Icon Missile Weapons
Slingshot Booster 3 3 12 10 +25% Unrecognized icon nameGC3 Missile Range Stat Icon Missile Range None Unrecognized icon nameGC3 S Ships Icon Missile Augmentation
Cluster Warhead 4 4 16 12 +1 Unrecognized icon nameGC3 Point Damage Stat Icon Point Damage None Unrecognized icon nameGC3 S Ships Icon Advanced Missile Guidance
Launch Assister 5 5 50 8 -50% Unrecognized icon nameGC3 Missile Cooldown Stat Icon Missile Cooldown None Unrecognized icon nameGC3 S Ships Icon Intelligent Warheads