- For the technology see Missile Weapons (Technology)
Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction, missile weapons are by default long range ( Antimatter+1300 ), slow cooldown ( Missile Range+4 ) and average accuracy ( Missile Cooldown+90% ). Their defensive counter is Missile Accuracy point defense.
comparison table
Name | Missile Attack | Missile Mass | Missile Cost | Ship Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Prototype Antimatter Missile | 16 | 16 | 22 BC | 0.2 BC | 1.5 | 1 Antimatter | Weapons Systems |
Stinger | 4 | 16 | 22 BC | 0.5 BC | 0.6 | Missile Weapons (Technology) | |
Antimatter Missile | 20 | 18 | 50 BC | 0.5 BC | 0.3 | 1 Antimatter | Missile Augmentation |
Harpoon | 8 | 17 | 38 BC | 0.5 BC | 0.9 | Harpoon (Technology) | |
Photonic Warheads | 16 | 18 | 67 BC | 0.75 BC | 1.2 | Phontic Warheads (Technology) | |
Photon Torpedoes | 24 | 19 | 90 BC | 0.75 BC | 1.5 | Photon Torpedoes (Technology) | |
Nightmare Torpedoes | 40 | 20 | 128 BC | 1.0 BC | 1.8 | Nightmare Torpedoes (Technology) |
Base game comparison table (1.4)
Name | Attack | Mass | Cost | Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|
Prototype Antimatter Missile | 16 | 16 | 22 BC | 0.2 BC | 1.5 | 1 Antimatter | Weapons Systems |
Stinger | 4 | 16 | 22 BC | 0.5 BC | 0.6 | Missile Weapons (Technology) | |
Antimatter Missile | 20 | 18 | 50 BC | 0.5 BC | 0.3 | 1 Antimatter | Missile Augmentation |
Harpoon | 8 | 17 | 38 BC | 0.5 BC | 0.9 | Harpoon (Technology) | |
Photonic Warheads | 16 | 18 | 67 BC | 0.75 BC | 1.2 | Phontic Warheads (Technology) | |
Photon Torpedoes | 24 | 19 | 90 BC | 0.75 BC | 1.5 | Photon Torpedoes (Technology) | |
Nightmare Torpedoes | 40 | 20 | 128 BC | 1.0 BC | 1.8 | Nightmare Torpedoes (Technology) |