- For the technology see Missile Weapons
Missile weapons are one of the three weapon types used in Galactic Civilizations III. Generally consuming in their construction or augmentation, missile weapons are by default long range ( Antimatter+1400 ), slow cooldown ( Missile Range+8 ) and average accuracy ( Missile Cooldown+90% ). Their defensive counter is Missile Accuracy Point Defense.
Missile weapon components[ | ]
These weapons provide capability to an individual ship. Missile Attack
Name | Missile Attack | Threat | Missile Mass | Missile Cost | Resources | Technology Required |
---|---|---|---|---|---|---|
Space Rocket | 1 | 0.2 | 10% + 18 | 40 | Militarization | |
Sparrow Missile | 3 | 0.3 | 10% + 18 | 50 | 1 Antimatter | Weapons Systems |
Stinger | 2 | 0.6 | 10% + 16 | 50 | Missile Weapons | |
Prototype Antimatter Missile | 2 | 1.5 | 10% + 16 | 22 | 1 Antimatter | Harpoons |
Harpoon | 5 | 0.9 | 10% + 17 | 60 | 1 Antimatter | Harpoons |
Phoenix | 4 | 0.9 | 10% + 17 | 90 | Harpoons | |
Photonic Warheads | 6 | 1.2 | 10% + 18 | 90 | 2 Antimatter | Photonic Warheads |
Triton Torpedoes | 10 | 1.5 | 10% + 19 | 120 | Photon Torpedoes | |
Photon Torpedoes | 12 | 1.5 | 10% + 19 | 120 | 4 Antimatter | Photon Torpedoes |
Nightmare Torpedoes | 36 | 1.8 | 10% + 20 | 400 | 8 Antimatter | Nightmare Torpedoes |
Missile weapon augment modules[ | ]
These modules provide bonuses to an individual ship. Missile weapon
Augment | Effects | Threat | Value | Missile Cost | Missile Mass | Technology |
---|---|---|---|---|---|---|
Missile Assister | -25% Missile Cooldown | 2 | 2 | 12 | 10% + 8 | Missile Weapons |
Slingshot Booster | +25% Missile Range | 3 | 3 | 12 | 10% + 10 | Missile Augmentation |
Cluster Warhead | Point Defense damaged like ordinary Hit Points | 4 | 4 | 16 | 10% + 12 | Advanced Missile Guidance |
Launch Assister | -50% Missile Cooldown | 5 | 5 | 50 | 10% + 8 | Intelligent Warheads |
Missile weapon support modules[ | ]
These modules provide bonuses to an entire fleet. Missile weapon
Module | Effects | Value | Construction Cost | Support Module Mass | Resource | Technology |
---|---|---|---|---|---|---|
Missile Guidance System | +25% on Fleet Missile Accuracy | 2 | 12 | 5% + 15 | 1 Antimatter | Missile Augmentation |
Missile Guidance Array | +25% on Fleet Missile Attack | 4 | 32 | 5% + 15 | 1 Antimatter | Advanced Missile Guidance |
Missile weapon components in the Lost Treasures DLC[ | ]
Ancient Defense System[ | ]
These modules are unlocked by the Ancient Defense System event in the Lost Treasures DLC.
Choice | Missile Attack | Fortitude | Shield Mass | Missile Cost |
---|---|---|---|---|
Pragmatic | 5 + 1 per Level | 0.6 | 1% + 15 | 136 |
Malevolent | 15 + 1 per Level | 0.6 | 1% + 15 | 136 |
Antimatter Weapon[ | ]
These modules are unlocked by the Antimatter Weapon event in the Lost Treasures DLC.
Choice | Missile Attack | Fortitude | Shield Mass | Missile Cost |
---|---|---|---|---|
Pragmatic | 10 + 1 per Level | 0.6 | 1% + 15 | 136 |