Galactic Civilizations III Wiki
(cleanup)
 
(One intermediate revision by the same user not shown)
Line 20: Line 20:
 
There are several ways for a ship to become immune to nebulae.
 
There are several ways for a ship to become immune to nebulae.
   
* Installing the [[Subspace Sensor]] or [[Environmental Shield Module]] on the ship
+
* Installing the {{Sensor|Subspace Sensor}} or {{LifeSupport|Environmental Shield Module}} on the ship
 
* Installing an {{Module|generic|Exploration Support System}} on a nearby [[starbase]]
 
* Installing an {{Module|generic|Exploration Support System}} on a nearby [[starbase]]
 
* The faction having the [[Starfaring]] ability
 
* The faction having the [[Starfaring]] ability
  +
  +
[[Category:Environments]]

Latest revision as of 18:33, 26 December 2019

A Nebula is a type of environment in the galaxy. There are four types of nebulae, all of which afflict a ship with negative effects.

Nebula effects[]

Name Effects
Nebula +300% Unrecognized icon nameGC3 Generic Stat Icon.png Move Cost
Dust Cloud +100% Unrecognized icon nameGC3 Generic Stat Icon.png Move Cost, -100% Unrecognized icon nameGC3 ShipsDefending Stat Icon.png All Defenses, -50% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power
Gas Cloud +100% Unrecognized icon nameGC3 Generic Stat Icon.png Move Cost, -25% Unrecognized icon nameGC3 TacticalSpeed Icon.png Tactical Speed, -25% Unrecognized icon nameGC3 Generic Stat Icon.png Acceleration, -50% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power
Radiation Storm +100% Unrecognized icon nameGC3 Generic Stat Icon.png Move Cost, -25% Unrecognized icon nameGC3 HitPoints Icon.png Hit Points, -50% Unrecognized icon nameGC3 SensorRange Icon.png Sensor Power

Nebula immunity[]

There are several ways for a ship to become immune to nebulae.