Weapons come in three basic types: Unrecognized icon nameBeam weapon, Unrecognized icon nameMissile weapon and Unrecognized icon nameKinetic weapon. Each weapon type has a specific range, fire rate, accuracy, defensive counter, and generally required construction resource. All weapons of the same type are combined into a single attack. Each type of weapon has a set of corresponding augment and fleet support modules.
There are three basic types of defense that can be placed on ships: Unrecognized icon nameArmor (counters Unrecognized icon nameKinetic weapon), Unrecognized icon nameShields (counters Unrecognized icon nameBeam weapon), and Unrecognized icon namePoint defense (counters Unrecognized icon nameMissile weapon). An attack first does damage to the corresponding defense. Once a defense is exhausted, the next attack reduces the Unrecognized icon name Hit Points of the ship. Several Hit Point augments are available to increase Unrecognized icon name Hit Points and thus absorb more damage after defense depletion. Each type of defense has a set of corresponding fleet support modules.
This page was last edited on 9 May 2020, at 22:19.
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