Weapons come in three basic types: Beam weapon, Missile weapon and Kinetic weapon. Each weapon type has a specific range, fire rate, accuracy, defensive counter, and generally required construction resource. All weapons of the same type are combined into a single attack. Each type of weapon has a set of corresponding augment and fleet support modules.
There are three basic types of defense that can be placed on ships: Armor (counters Kinetic weapon), Shields (counters Beam weapon), and Point defense (counters Missile weapon). An attack first does damage to the corresponding defense. Once a defense is exhausted, the next attack reduces the of the ship. Several Hit PointsHit Point augments are available to increase and thus absorb more damage after defense depletion. Each type of defense has a set of corresponding fleet support modules. Hit Points
Targeting modules increase the a ship during Accuracyship combat. These were removed from the game by .
Jamming modules increase the of a ship during Dodgeship combat. These were removed from the game by .