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Console commands
In order to either write cheats or use other console commands you first have to enable the debug console by adding the -cheat launch option to GalCiv's executable file. Once done, open the console -
Abilities
Abilities represent the culture of a race through specific bonuses and access to certain planet types. and introduce many dependencies of improvements and technologies on abilities. uses abilities to control access to certain citizens. restricts -
Galactic Civilizations III Wiki
Welcome to the Galactic Civilizations III Wiki with 1,446 articles and counting! ABOUT Galactic Civilizations III is the latest addition to the critically acclaimed, best-selling 4X space strategy game series from Stardock. It -
Improvement
An improvement is constructed on a colony tile using Unrecognized icon name Social Construction and provides specific bonuses to the colony. See the list of improvements in. The rest of the information on this page -
Mega events
Mega Events are a type of optional random events. The player can define the frequency of Mega Events during the creation of a new game. Mega Events were added to the game in Version 1 -
Colonization event
A Colonization event is an event that occurs when first colonizing a planet. The event is typically a dilemma that presents three choices. Each choice will have a permanent effect on ideology as well as -
Traits
Racial traits represent innate proclivities of a race or Faction and confer a bonus or penalty to a single statistic. overhauled these value, see below. -
Planet
A Planet is a type of environment that may host a colony. There are three basic types of planet: habitable, gas giant and dead. Habitable planets support colonies and can have specific traits. Gas giants -
Mercenary
Mercenaries are "hero" starships that can be purchased from the Galactic Bazaar. Mercenary ships offer bonuses to themselves, their fleet, starbases and/or colonies. Mercenaries are split into three tiers, which are unlocked as the -
Starbases
A starbase is a space object that can be built by a civilization's Constructor Ship. Starbases help a civilization in different aspect of the game. There are 7 basic types of starbases. -
Ship role
A Ship's role defines the behavior of a starship during combat, including its targeting priorities, defending priorities (where applicable), and where it will spawn in battle. The player can specify the role of a -
Citizen
A Citizen is a type of unit in that confers a bonus of a type depending on its specialization. By default, the bonus applies to the entire civilization, but some citizens can inhabit a specific -
Trade resource
Trade resources are a type of resource found on planets. They can be traded to other empires. Trade resource tiles can be destroyed to make room for other improvements. overhauled the resource system, including trade -
The Galactic Civilizations Story
Galactic Civilizations III has a story that spans two decades of development, told through the campaigns of every major Galactic Civilizations release and expansion. Before humans evolved, there were the Drengin. -
Faction
A Faction possesses a unique combination of personality, traits, abilities and other statistics. Every civilization belongs to a faction, so the player must select a faction at the beginning of the game. There are major -
Victory
There are five victory types in Galactic Civilizations III: Conquest, Influence,Technology, Ascension, and Diplomatic. Each has its own specific goals that must be met before a player is crowned absolute ruler of the galaxy -
Ground invasion
Ground invasions are the usual method of conquering enemy planets. Transport ships carry soldiers from a friendly colony to an enemy world that has been cleared of space-based defenses. overhauled the mechanics of ground -
Ideology
Ideology defines whether an empire is Benevolent, Pragmatic, or Malevolent. Each of the three ideologies has twenty abilities or bonuses divided into four tiers of similar theme. Ideological traits are unlocked primarily by using points -
Drengin Empire
The Drengin Empire is a Merciless, Aggressive, and Cruel major faction in Galactic Civilizations III. Its culture is extremely Militant (+2) and Brutal (+2). Its citizens are Tough (+2) and Courageous (+1) Slavers and Conquerors -
Government
In, a civilization can form a Government every 26 turns to receive bonuses, ships and access to certain gameplay features. Access to some governments requires a specific technology, ideology or ability. The type of government -
Yor Singularity
The Yor Singularity is a major race in Galactic Civilizations III. The Yor are a race of sentient artificial beings. They have no need for crude means for reproduction and consumption, and can instead build -
Altarian Resistance
The Altarian Resistance is a Benevolent, Spiritual and Xenophobic major faction in Galactic Civilizations III. Drawing on their Ancient heritage, the Unwavering Altarians are very Clever (+2), Content (+2) and somewhat Influential (+1). The ships -
Strategic resource
A Strategic resource is a type of resource manifested as a galactic feature. There are three types of strategic resources: minable resources, precursor relics and ascension crystals. Minable resources are mined by space stations equipped -
Starships
A Starship is the basic element of the military, which projects power beyond the home system, be it by establishing a new colony or sending an armada to wipe out enemy resistance. Ships generally fit -
Artifact
Introduced in, an Artifact is a Precursor relic found on a planet. By building or upgrading an improvement on the artifact tile, the artifact gains Unrecognized icon name Charges, typically twice as many as the
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