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Xeno Manufacturing (Retribution)
Colonial Settlements is a technology that allows construction of improved colony buildings. Everything is harder on the surface of an alien world, every machine having to be adjusted for the differences in gravity or atmosphere -
Militarization (Retribution)
Militarization is a technology that begins the path to building a military. The shift towards a military focus motivates the appointment of Unrecognized icon name General citizens to lead coordinated armies that can defend friendly -
Population Cap
The Population Cap is a statistic representing the hard limit on Colony Unrecognized icon name Population. The Unrecognized icon name Population Cap is almost entirely based on Improvements. The capital improvements provide a base value -
Carrier module
A Carrier Module is a ship component that enables the ship to launch fighters during ship combat. The role of the fighters depends on the module type. -
Hull
The hull is the very core of Galactic Civilizations III ship building. The hull type defines the base values of any ship from its capacity, logistics and base cost. Initially only two hull types are -
Peacekeepers
The Peacekeepers are a special faction that is activated by a Mega Event. They are only available through the purchase of the Mega Events DLC. Strange news from our scouts. They have encountered several giant -
Retribution Expansion
The Retribution Expansion is the fourth and final expansion for Galactic Civilizations III. It was released on February 21, 2019. Retribution largely focuses on balancing, particular the early game, and adds Artifacts, Hypergates, Supply Ships -
Xeno Industrialization (Retribution)
Xeno Industrialization is a technology that allows construction of industrial colony buildings. Industrial production facilities will enable more advanced construction. -
Campaign
This article is a stub. You can help Galactic Civilizations III Wiki by expanding it. The Galactic Civilizations III campaign consisted of three levels that covered the Terran 1st Fleet's return from the Dread -
Xeno Mysticism (Retribution)
Xeno Mysticism is a technology that allows construction of the social matrix. The Unrecognized icon name Social Matrix provides a place for an ancient race to interact with and judge their peers, increasing productivity in -
Asteroid
An Asteroid is a type of environment that provides 1 Unrecognized icon name Raw Production (before decay) to the nearest colony upon construction of a mining base, which costs 100 Unrecognized icon name Treasury and -
Artificial Gravity (Retribution)
Artificial Gravity is a technology that allows the manipulation of gravity which has endless applications. Channeling gravity makes off-world living much more productive. -
Starbase Range
Starbase Range is a statistic representing the radius (in tiles) of the zone of control of a starbase. The default Unrecognized icon name Starbase Range is 5 (6 for vigilant civilizations). The Unrecognized icon name -
Legions
Legions is a statistic counting units of soldiers that attack and defend during ground invasions. The primary way to produce Unrecognized icon name Legions is by the Unrecognized icon name Train Legion project. -
Launch options
For the Steam version, the Stardock Launcher can be skipped by adding/nolauncher as a command line parameter in Steam will stop the launcher from showing. Alternatively, it can be skipped using the same method -
Colonization (Retribution)
Colonization is the technology that begins the Unrecognized icon name Colonization branch, related to settling and growing colonies. Every civilization starts with this knowledge. -
Scout
The Scout is a type of support ship, typically built on a tiny or small hull with extra life support to extend its Unrecognized icon name Ship Range. -
Resources
There are various resources available that can help boost your empire. There are two types of resources: Strategic Resources and Trade Resources. -
Mega events
Mega Events are a type of optional random events. The player can define the frequency of Mega Events during the creation of a new game. Mega Events were added to the game in Version 1 -
List of blueprints
The following lists the blueprints currently in Galactic Civilizations III. These are all capital ships. -
Altarian technology tree
Colonization[] Name Age Research cost Effects Colonization 0 Improvement: Basic Factory Improvement: Research Laboratory Xeno Industrialization Expansion 29 Improvement: Xeno Factory Improvement: Xeno Research Laboratory Improvement: Antimatter Power Plant Starbase Module: Starbase Factory Manufacturing Specialization -
Thalan technology tree
The Thalan technology tree is weird and wonderful. Living in exile from an apocalyptic future will do that. -
Mercenary
Mercenaries are "hero" starships that can be purchased from the Galactic Bazaar. Mercenary ships offer bonuses to themselves, their fleet, starbases and/or colonies. Mercenaries are split into three tiers, which are unlocked as the -
Galactic event
Galactic events are random events that provide a bonus and/or penalty to all players. Some of the events have an ideological choice. These events begin to occur randomly after a minimum number of turns -
Iridium Corporation
Iridium Corporation is a Neutral, Greedy, and Trader major faction of Wealthy Traders in Galactic Civilizations III. Its employees are Productive (+1), Clever (+1), Adventuresome (+1) and Economical (+2) Traders (+2). Their focus on business
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.