A special component is a type of massless ship component that only becomes available after a civilization has learned the technologies needed for a research victory.

List of special components

Component Cost Bonus
Precursor Hull Reinforcement 2500 +10 Unrecognized icon name GC3 HitPoints Icon.png Hit Points
The Bane 10000 +25% Unrecognized icon name GC3 Beam Attack Stat Icon.png Beam Attack, +50% Unrecognized icon name GC3 Beam Range Stat Icon.png Beam Range, -25% Unrecognized icon name GC3 Beam Cooldown Stat Icon.png Beam Cooldown,
+25% Unrecognized icon name GC3 Kinetic Attack Stat Icon.png Kinetic Attack, +50% Unrecognized icon name GC3 Kinetic Range Stat Icon.png Kinetic Range, -25% Unrecognized icon name GC3 Kinetic Cooldown Stat Icon.png Kinetic Cooldown,
+25% Unrecognized icon name GC3 Missile Attack Stat Icon.png Missile Attack, +50% Unrecognized icon name GC3 Missile Range Stat Icon.png Missile Range, -25% Unrecognized icon name GC3 Missile Cooldown Stat Icon.png Missile Cooldown,
+25% Unrecognized icon name GC3 ShipsDefending Stat Icon.png All Defenses, +1 Unrecognized icon name GC3 Ship Maintenance Stat Icon.png Tactical Repair
Universal Displacement Field 2500 -50% Unrecognized icon name GC3 ShipLogistics Icon.png Logistics
Universal Integrity Field 2500 -100% Unrecognized icon name GC3 Colony Maintenance Stat Icon.png Maintenance
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