(add a few more events) |
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− | A '''Starting event''' is an [[event]] that presents an ideological choice early in the game. |
+ | A '''Starting event''' is an [[event]] that presents an ideological choice early in the game. The effects typically apply to a single colony. |
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| rowspan="3" | 8 |
| rowspan="3" | 8 |
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| Terraform a nearby world. |
| Terraform a nearby world. |
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− | | width="20%" | |
+ | | width="20%" | Spawn a class 5-8 planet |
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| We'll make our own choices. |
| We'll make our own choices. |
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− | | width="20%" | |
+ | | width="20%" | Gain {{Ship|Frigate}} |
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| Boost our planet's production temporarily to increase our expansion. |
| Boost our planet's production temporarily to increase our expansion. |
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− | | width="20%" | |
+ | | width="20%" | Finish current project |
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! rowspan="3" | Mysterious Outpost |
! rowspan="3" | Mysterious Outpost |
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| rowspan="3" | 30 |
| rowspan="3" | 30 |
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| Claim the stockpiles to share with the less fortunate. We will suffer together. |
| Claim the stockpiles to share with the less fortunate. We will suffer together. |
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− | | width="20%" | +5 {{Benevolent}}<br/>{{Growth|-25%}}, {{ |
+ | | width="20%" | +5 {{Benevolent}}<br/>{{Growth|-25%}}, {{Gross Income|-10%}} for 10 turns |
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|- |
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| Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this. |
| Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this. |
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| Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them. |
| Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them. |
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− | | width="20%" | +5 {{Pragmatic}}<br/>{{Research|+10%}}, {{Gross Income| |
+ | | width="20%" | +5 {{Pragmatic}}<br/>{{Research|+10%}}, {{Gross Income|-10%}} |
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| No time like the present. Put them on a Colony ship and send them into space. |
| No time like the present. Put them on a Colony ship and send them into space. |
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| Sounds like a good idea. Start a cult that reveres me. |
| Sounds like a good idea. Start a cult that reveres me. |
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| width="20%" | +5 {{Malevolent}}<br/>{{Morale|+5%}} |
| width="20%" | +5 {{Malevolent}}<br/>{{Morale|+5%}} |
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+ | |- |
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+ | ! rowspan="3" | The Protest |
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+ | | rowspan="3" | A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on ''PLANETNAME''. |
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+ | | rowspan="3" | 5 |
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+ | | rowspan="3" | 30 |
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+ | | Allow them to present their opinions before the budget committee. |
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+ | | width="20%" | +5 {{Benevolent}}<br/>{{Gross Income|-5%}} |
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+ | |- |
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+ | | They can protest, but arrest anyone who goes beyond that. |
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+ | | width="20%" | +5 {{Pragmatic}} |
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+ | |- |
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+ | | If they want to improve the planet, put them to work doing exactly that. |
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+ | | width="20%" | +5 {{Malevolent}}<br/>{{All Construction|+5%}} |
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+ | |- |
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+ | ! rowspan="3" | Budget Surplus |
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+ | | rowspan="3" | Our administrators report that we have a budget surplus. What should we do with the extra funds? |
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+ | | rowspan="3" | 5 |
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+ | | rowspan="3" | 30 |
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+ | | Give a tax break to our citizens. |
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+ | | width="20%" | +5 {{Benevolent}}<br/>{{Morale|+25%}} for 10 turns |
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+ | |- |
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+ | | Pour it into research. |
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+ | | width="20%" | +5 {{Pragmatic}}<br/>Finish current project |
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+ | |- |
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+ | | Put it in my personal account. |
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+ | | width="20%" | +5 {{Malevolent}}<br/>{{Treasury|+250}} |
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+ | |- |
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+ | ! rowspan="3" | The Biographer |
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+ | | rowspan="3" | A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive off ''PLANETNAME'' and into the unknown reaches of space. |
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+ | | rowspan="3" | 12 |
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+ | | rowspan="3" | 30 |
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+ | | We have achieved greatness, it is our responsibility to share that with the galaxy. |
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+ | | width="20%" | +5 {{Benevolent}}<br/>{{Influence|+25%}} for 10 turns |
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+ | |- |
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+ | | We have only seen a tiny fraction of what the universe offers. So much more awaits. |
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+ | | width="20%" | +5 {{Pragmatic}}<br/>Gain {{Ship|Scout}} |
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+ | |- |
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+ | | I am seeking new worlds to conquer. |
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+ | | width="20%" | +5 {{Malevolent}}<br/>{{Soldiering|+0.05}} |
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+ | |- |
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+ | ! rowspan="3" | The Museum |
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+ | | rowspan="3" | A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been. |
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+ | | rowspan="3" | 11 |
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+ | | rowspan="3" | 30 |
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+ | | I have done nothing. Together, we have done everything. |
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+ | | width="20%" | +5 {{Benevolent}}<br/>{{Morale|+25%}} for 10 turns |
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+ | |- |
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+ | | My greatest accomplishment is yet to come. |
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+ | | width="20%" | +5 {{Pragmatic}}<br/>{{Research|+25%}} for 10 turns |
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+ | |- |
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+ | | The graves of my enemies. |
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+ | | width="20%" | +10 {{Malevolent}}<br/> |
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+ | |- |
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+ | ! rowspan="3" | The Interview |
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+ | | rowspan="3" | In an interview you are asked what you feel the citizens of ''PLANETNAME'' most need to succeed as we explore the galaxy and encounter alien species. |
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+ | | rowspan="3" | 14 |
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+ | | rowspan="3" | 30 |
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+ | | Hope. |
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+ | | width="20%" | +5 {{Benevolent}}<br/>Gain {{Ship|Survey Ship}} |
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+ | |- |
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+ | | Determination. |
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+ | | width="20%" | +5 {{Pragmatic}}<br/>Gain {{Ship|Colony Ship}} |
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+ | |- |
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+ | | High Powered Weapons. |
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+ | | width="20%" | +10 {{Malevolent}}<br/>Gain {{Ship|Cutter}} |
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Latest revision as of 18:17, 30 July 2020
A Starting event is an event that presents an ideological choice early in the game. The effects typically apply to a single colony.
Name | Description | Turn | Choice | Effects | |
---|---|---|---|---|---|
Min | Max | ||||
Precursor Relic | Near PLANETNAME we have discovered an ancient recording device that appears to have been drifting for centuries. The technology is delicate but incredibly advanced. What are your orders? | 5 | 34 | Let's use its recordings to make our world a center of influence. | +5 Benevolent +1000 Influence |
Make use of its delicate instruments to help us increase our planet's development for a time. | +5 Pragmatic Finish current project | ||||
Weaponize it into a ship. | +5 Malevolent +1 , Gain PopulationCutter | ||||
Illegal Cloning | We have discovered an illegal cloning experiment on PLANETNAME that will, in short order, greatly increase our population. However, the DNA was taken from citizens without their permission. What should we do? | 3 | 9 | As the process has not started, return the DNA to their owners and let them decide. | +5 Benevolent +10% Growth |
Our colonization efforts will be pushing our population to the limit. We will use these clones just this one time. | +5 Pragmatic +100% for 25 turns Growth | ||||
These clones have no rights. Hatch them immediately. | +5 Malevolent +2 Population | ||||
Precursor Artifact | We have come across an ancient artifact near PLANETNAME believed to have come from an ancient Precursor civilization. Upon activating it, it has evaluated our status and offered to aid us. | 3 | 12 | Transform into a scout ship. | +5 Benevolent Gain Scout |
Look at it sensor log to review nearby space. | +5 Pragmatic +6 Sensor Range | ||||
Convert it into an army of robot slaves to work on our planet. | +5 Malevolent +1 Population | ||||
Abandoned Device | We have come across an ancient device near PLANETNAME believed to have come from an ancient Precursor civilization. Upon activating it it tells us that there was once a great war between themselves and a powerful enemy. This device was left to help protect future civilizations from predation in the event they lost. It offers us two options. | 2 | 8 | Terraform a nearby world. | Spawn a class 5-8 planet |
We'll make our own choices. | Gain Frigate | ||||
Boost our planet's production temporarily to increase our expansion. | Finish current project | ||||
Mysterious Outpost | On one of the outer planets near PLANETNAME we have found a long abandoned alien outpost. Who was watching us? Why? Our scientists believe that this outpost could be used by us. What should we do with it? | 6 | 32 | Let's convert it to an outpost | +5 Benevolent Spawn a class 1 planet |
Salvage the equipment to finish current construction project. | +5 Pragmatic Finish current project | ||||
Send over some slaves to garrison the outpost to increase our administration capabilities. | +5 Malevolent +5 Administrators | ||||
Message | Our people would like to send a beacon out into the universe. A message to the other starfaring races we will one day meet. | 8 | 30 | Send a message of peace and hope. | +5 Benevolent +1 , Diplomacy Bonus-0.1 Soldiering |
It is a waste of time. Put the resources toward more practical measures. | +5 Pragmatic +100 Wealth | ||||
Send a message telling them to prepare for their eventual enslavement. | +5 Malevolent -25% , Morale+0.1 Soldiering | ||||
Famine | A blight has affected PLANETNAME. Your administrators warn that there won't be enough food for all of your citizens. The wealthy have already begun stockpiling food and the desperate have begun raiding those stockpiles. | 8 | 30 | Claim the stockpiles to share with the less fortunate. We will suffer together. | +5 Benevolent -25% , Growth-10% for 10 turns Gross Income |
Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this. | +5 Pragmatic -25% , Growth-10% for 10 turns Morale | ||||
Stage a war among our people. It doesn't matter who wins, only that there are less mouths to feed afterwards. | +5 Malevolent -1 Population | ||||
New Generation | A new generation has been born on PLANETNAME, the first that are likely to live and die on distant worlds. How should we best prepare them for their future? | 22 | 30 | We should not choose their path. That is their choice. | +5 Benevolent |
Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them. | +5 Pragmatic +10% , Research-10% Gross Income | ||||
No time like the present. Put them on a Colony ship and send them into space. | +5 Malevolent Gain Colony ship | ||||
Precursor Probe | We have uncovered a Precursor probe orbiting PLANETNAME. We are not why it was sent here or how long it has been here but it's technology is advanced. | 6 | 15 | Let's study this and see what we can learn. | +5 Benevolent +10% for 10 turns Research |
Send the beacon to our scientists for investigation. | +5 Pragmatic (bug?) | ||||
Break it down into parts that we can use for weapons. | +5 Malevolent +1000 Treasury | ||||
The Legacy | We have discovered the remnants of one of our first space vessels. Evidence of a time when we stepped nervously beyond PLANETNAME. What should we do with this piece of history? | 7 | 30 | Put it in a museum that it may inspire future generations. | +5 Benevolent +5% Research |
There is no value in nostalgia, scrap it for parts. | +5 Pragmatic +250 Treasury | ||||
Put it back into service. | +5 Malevolent Gain a Scout | ||||
The Cult | A new cult has begun to spread on PLANETNAME. The cult has grown wealthy by convincing rich members to make substantial donations. The followers believe that we were given life by an alien species, and they predict that these creators will soon return to lead us. | 9 | 30 | Allow them to believe as they want. | +5 Benevolent |
Tax them, heavily. | +5 Pragmatic +5% Gross Income | ||||
Sounds like a good idea. Start a cult that reveres me. | +5 Malevolent +5% Morale | ||||
The Protest | A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on PLANETNAME. | 5 | 30 | Allow them to present their opinions before the budget committee. | +5 Benevolent -5% Gross Income |
They can protest, but arrest anyone who goes beyond that. | +5 Pragmatic | ||||
If they want to improve the planet, put them to work doing exactly that. | +5 Malevolent +5% All Construction | ||||
Budget Surplus | Our administrators report that we have a budget surplus. What should we do with the extra funds? | 5 | 30 | Give a tax break to our citizens. | +5 Benevolent +25% for 10 turns Morale |
Pour it into research. | +5 Pragmatic Finish current project | ||||
Put it in my personal account. | +5 Malevolent +250 Treasury | ||||
The Biographer | A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive off PLANETNAME and into the unknown reaches of space. | 12 | 30 | We have achieved greatness, it is our responsibility to share that with the galaxy. | +5 Benevolent +25% for 10 turns Influence |
We have only seen a tiny fraction of what the universe offers. So much more awaits. | +5 Pragmatic Gain Scout | ||||
I am seeking new worlds to conquer. | +5 Malevolent +0.05 Soldiering | ||||
The Museum | A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been. | 11 | 30 | I have done nothing. Together, we have done everything. | +5 Benevolent +25% for 10 turns Morale |
My greatest accomplishment is yet to come. | +5 Pragmatic +25% for 10 turns Research | ||||
The graves of my enemies. | +10 Malevolent | ||||
The Interview | In an interview you are asked what you feel the citizens of PLANETNAME most need to succeed as we explore the galaxy and encounter alien species. | 14 | 30 | Hope. | +5 Benevolent Gain Survey Ship |
Determination. | +5 Pragmatic Gain Colony Ship | ||||
High Powered Weapons. | +10 Malevolent Gain Cutter |