Galactic Civilizations III Wiki
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A '''Starting event''' is an [[event]] that presents an ideological choice early in the game.
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A '''Starting event''' is an [[event]] that presents an ideological choice early in the game. The effects typically apply to a single colony.
   
 
{|class="wikitable"
 
{|class="wikitable"
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| rowspan="3" | 8
 
| rowspan="3" | 8
 
| Terraform a nearby world.
 
| Terraform a nearby world.
| width="20%" | +5 {{Benevolent}}<br/>Spawn a class 5-8 planet
+
| width="20%" | Spawn a class 5-8 planet
 
|-
 
|-
 
| We'll make our own choices.
 
| We'll make our own choices.
| width="20%" | +5 {{Pragmatic}}<br/>Gain {{Ship|Frigate}}
+
| width="20%" | Gain {{Ship|Frigate}}
 
|-
 
|-
 
| Boost our planet's production temporarily to increase our expansion.
 
| Boost our planet's production temporarily to increase our expansion.
| width="20%" | +5 {{Malevolent}}<br/>Finish current project
+
| width="20%" | Finish current project
 
|-
 
|-
 
! rowspan="3" | Mysterious Outpost
 
! rowspan="3" | Mysterious Outpost
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| rowspan="3" | 30
 
| rowspan="3" | 30
 
| Claim the stockpiles to share with the less fortunate. We will suffer together.
 
| Claim the stockpiles to share with the less fortunate. We will suffer together.
| width="20%" | +5 {{Benevolent}}<br/>{{Growth|-25%}}, {{Morale|-10%}} for 10 turns
+
| width="20%" | +5 {{Benevolent}}<br/>{{Growth|-25%}}, {{Gross Income|-10%}} for 10 turns
 
|-
 
|-
 
| Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this.
 
| Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this.
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|-
 
|-
 
| Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them.
 
| Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them.
| width="20%" | +5 {{Pragmatic}}<br/>{{Research|+10%}}, {{Gross Income|+10%}}
+
| width="20%" | +5 {{Pragmatic}}<br/>{{Research|+10%}}, {{Gross Income|-10%}}
 
|-
 
|-
 
| No time like the present. Put them on a Colony ship and send them into space.
 
| No time like the present. Put them on a Colony ship and send them into space.
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| Sounds like a good idea. Start a cult that reveres me.
 
| Sounds like a good idea. Start a cult that reveres me.
 
| width="20%" | +5 {{Malevolent}}<br/>{{Morale|+5%}}
 
| width="20%" | +5 {{Malevolent}}<br/>{{Morale|+5%}}
  +
|-
  +
! rowspan="3" | The Protest
  +
| rowspan="3" | A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on ''PLANETNAME''.
  +
| rowspan="3" | 5
  +
| rowspan="3" | 30
  +
| Allow them to present their opinions before the budget committee.
  +
| width="20%" | +5 {{Benevolent}}<br/>{{Gross Income|-5%}}
  +
|-
  +
| They can protest, but arrest anyone who goes beyond that.
  +
| width="20%" | +5 {{Pragmatic}}
  +
|-
  +
| If they want to improve the planet, put them to work doing exactly that.
  +
| width="20%" | +5 {{Malevolent}}<br/>{{All Construction|+5%}}
  +
|-
  +
! rowspan="3" | Budget Surplus
  +
| rowspan="3" | Our administrators report that we have a budget surplus. What should we do with the extra funds?
  +
| rowspan="3" | 5
  +
| rowspan="3" | 30
  +
| Give a tax break to our citizens.
  +
| width="20%" | +5 {{Benevolent}}<br/>{{Morale|+25%}} for 10 turns
  +
|-
  +
| Pour it into research.
  +
| width="20%" | +5 {{Pragmatic}}<br/>Finish current project
  +
|-
  +
| Put it in my personal account.
  +
| width="20%" | +5 {{Malevolent}}<br/>{{Treasury|+250}}
  +
|-
  +
! rowspan="3" | The Biographer
  +
| rowspan="3" | A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive off ''PLANETNAME'' and into the unknown reaches of space.
  +
| rowspan="3" | 12
  +
| rowspan="3" | 30
  +
| We have achieved greatness, it is our responsibility to share that with the galaxy.
  +
| width="20%" | +5 {{Benevolent}}<br/>{{Influence|+25%}} for 10 turns
  +
|-
  +
| We have only seen a tiny fraction of what the universe offers. So much more awaits.
  +
| width="20%" | +5 {{Pragmatic}}<br/>Gain {{Ship|Scout}}
  +
|-
  +
| I am seeking new worlds to conquer.
  +
| width="20%" | +5 {{Malevolent}}<br/>{{Soldiering|+0.05}}
  +
|-
  +
! rowspan="3" | The Museum
  +
| rowspan="3" | A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been.
  +
| rowspan="3" | 11
  +
| rowspan="3" | 30
  +
| I have done nothing. Together, we have done everything.
  +
| width="20%" | +5 {{Benevolent}}<br/>{{Morale|+25%}} for 10 turns
  +
|-
  +
| My greatest accomplishment is yet to come.
  +
| width="20%" | +5 {{Pragmatic}}<br/>{{Research|+25%}} for 10 turns
  +
|-
  +
| The graves of my enemies.
  +
| width="20%" | +10 {{Malevolent}}<br/>
  +
|-
  +
! rowspan="3" | The Interview
  +
| rowspan="3" | In an interview you are asked what you feel the citizens of ''PLANETNAME'' most need to succeed as we explore the galaxy and encounter alien species.
  +
| rowspan="3" | 14
  +
| rowspan="3" | 30
  +
| Hope.
  +
| width="20%" | +5 {{Benevolent}}<br/>Gain {{Ship|Survey Ship}}
  +
|-
  +
| Determination.
  +
| width="20%" | +5 {{Pragmatic}}<br/>Gain {{Ship|Colony Ship}}
  +
|-
  +
| High Powered Weapons.
  +
| width="20%" | +10 {{Malevolent}}<br/>Gain {{Ship|Cutter}}
 
|-
 
|-
 
|}
 
|}

Latest revision as of 18:17, 30 July 2020

A Starting event is an event that presents an ideological choice early in the game. The effects typically apply to a single colony.

Name Description Turn Choice Effects
Min Max
Precursor Relic Near PLANETNAME we have discovered an ancient recording device that appears to have been drifting for centuries. The technology is delicate but incredibly advanced. What are your orders? 5 34 Let's use its recordings to make our world a center of influence. +5 Benevolent
+1000 Unrecognized icon nameGC3 Influence Stat Icon Influence
Make use of its delicate instruments to help us increase our planet's development for a time. +5 Pragmatic
Finish current project
Weaponize it into a ship. +5 Malevolent
+1 Unrecognized icon nameGC3 Population Stat Icon Population, Gain Unrecognized icon nameCutter Icon Cutter
Illegal Cloning We have discovered an illegal cloning experiment on PLANETNAME that will, in short order, greatly increase our population. However, the DNA was taken from citizens without their permission. What should we do? 3 9 As the process has not started, return the DNA to their owners and let them decide. +5 Benevolent
+10% Unrecognized icon nameGC3 Growth Stat Icon Growth
Our colonization efforts will be pushing our population to the limit. We will use these clones just this one time. +5 Pragmatic
+100% Unrecognized icon nameGC3 Growth Stat Icon Growth for 25 turns
These clones have no rights. Hatch them immediately. +5 Malevolent
+2 Unrecognized icon nameGC3 Population Stat Icon Population
Precursor Artifact We have come across an ancient artifact near PLANETNAME believed to have come from an ancient Precursor civilization. Upon activating it, it has evaluated our status and offered to aid us. 3 12 Transform into a scout ship. +5 Benevolent
Gain Unrecognized icon nameScout Icon Scout
Look at it sensor log to review nearby space. +5 Pragmatic
+6 Unrecognized icon nameGC3 SensorRange Icon Sensor Range
Convert it into an army of robot slaves to work on our planet. +5 Malevolent
+1 Unrecognized icon nameGC3 Population Stat Icon Population
Abandoned Device We have come across an ancient device near PLANETNAME believed to have come from an ancient Precursor civilization. Upon activating it it tells us that there was once a great war between themselves and a powerful enemy. This device was left to help protect future civilizations from predation in the event they lost. It offers us two options. 2 8 Terraform a nearby world. Spawn a class 5-8 planet
We'll make our own choices. Gain Unrecognized icon nameFrigate Icon Frigate
Boost our planet's production temporarily to increase our expansion. Finish current project
Mysterious Outpost On one of the outer planets near PLANETNAME we have found a long abandoned alien outpost. Who was watching us? Why? Our scientists believe that this outpost could be used by us. What should we do with it? 6 32 Let's convert it to an outpost +5 Benevolent
Spawn a class 1 planet
Salvage the equipment to finish current construction project. +5 Pragmatic
Finish current project
Send over some slaves to garrison the outpost to increase our administration capabilities. +5 Malevolent
+5 Unrecognized icon nameAdmin Stat Icon Administrators
Message Our people would like to send a beacon out into the universe. A message to the other starfaring races we will one day meet. 8 30 Send a message of peace and hope. +5 Benevolent
+1 Unrecognized icon nameGC3 Diplomatic Trait Icon Diplomacy Bonus, -0.1 Unrecognized icon nameGC3 Generic Stat Icon Soldiering
It is a waste of time. Put the resources toward more practical measures. +5 Pragmatic
+100 Unrecognized icon nameGC3 Saving Stat Icon Wealth
Send a message telling them to prepare for their eventual enslavement. +5 Malevolent
-25% Unrecognized icon nameGC3 Approval Stat Icon Morale, +0.1 Unrecognized icon nameGC3 Generic Stat Icon Soldiering
Famine A blight has affected PLANETNAME. Your administrators warn that there won't be enough food for all of your citizens. The wealthy have already begun stockpiling food and the desperate have begun raiding those stockpiles. 8 30 Claim the stockpiles to share with the less fortunate. We will suffer together. +5 Benevolent
-25% Unrecognized icon nameGC3 Growth Stat Icon Growth, -10% Unrecognized icon nameGC3 Saving Stat Icon Gross Income for 10 turns
Claim the stockpiles and distribute the goods to our leaders. We will need their strength to survive this. +5 Pragmatic
-25% Unrecognized icon nameGC3 Growth Stat Icon Growth, -10% Unrecognized icon nameGC3 Approval Stat Icon Morale for 10 turns
Stage a war among our people. It doesn't matter who wins, only that there are less mouths to feed afterwards. +5 Malevolent
-1 Unrecognized icon nameGC3 Population Stat Icon Population
New Generation A new generation has been born on PLANETNAME, the first that are likely to live and die on distant worlds. How should we best prepare them for their future? 22 30 We should not choose their path. That is their choice. +5 Benevolent
Our most brilliant thinkers will lead us into space. Spare no effort to find and educate them. +5 Pragmatic
+10% Unrecognized icon nameGC3 Research Spending Stat Icon Research, -10% Unrecognized icon nameGC3 Saving Stat Icon Gross Income
No time like the present. Put them on a Colony ship and send them into space. +5 Malevolent
Gain Unrecognized icon nameColonyShip Icon Colony ship
Precursor Probe We have uncovered a Precursor probe orbiting PLANETNAME. We are not why it was sent here or how long it has been here but it's technology is advanced. 6 15 Let's study this and see what we can learn. +5 Benevolent
+10% Unrecognized icon nameGC3 Research Spending Stat Icon Research for 10 turns
Send the beacon to our scientists for investigation. +5 Pragmatic (bug?)
Break it down into parts that we can use for weapons. +5 Malevolent
+1000 Unrecognized icon nameGC3 Saving Stat Icon Treasury
The Legacy We have discovered the remnants of one of our first space vessels. Evidence of a time when we stepped nervously beyond PLANETNAME. What should we do with this piece of history? 7 30 Put it in a museum that it may inspire future generations. +5 Benevolent
+5% Unrecognized icon nameGC3 Research Spending Stat Icon Research
There is no value in nostalgia, scrap it for parts. +5 Pragmatic
+250 Unrecognized icon nameGC3 Saving Stat Icon Treasury
Put it back into service. +5 Malevolent
Gain a Unrecognized icon nameScout Icon Scout
The Cult A new cult has begun to spread on PLANETNAME. The cult has grown wealthy by convincing rich members to make substantial donations. The followers believe that we were given life by an alien species, and they predict that these creators will soon return to lead us. 9 30 Allow them to believe as they want. +5 Benevolent
Tax them, heavily. +5 Pragmatic
+5% Unrecognized icon nameGC3 Saving Stat Icon Gross Income
Sounds like a good idea. Start a cult that reveres me. +5 Malevolent
+5% Unrecognized icon nameGC3 Approval Stat Icon Morale
The Protest A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on PLANETNAME. 5 30 Allow them to present their opinions before the budget committee. +5 Benevolent
-5% Unrecognized icon nameGC3 Saving Stat Icon Gross Income
They can protest, but arrest anyone who goes beyond that. +5 Pragmatic
If they want to improve the planet, put them to work doing exactly that. +5 Malevolent
+5% Unrecognized icon nameGC3 Productive Ability Icon All Construction
Budget Surplus Our administrators report that we have a budget surplus. What should we do with the extra funds? 5 30 Give a tax break to our citizens. +5 Benevolent
+25% Unrecognized icon nameGC3 Approval Stat Icon Morale for 10 turns
Pour it into research. +5 Pragmatic
Finish current project
Put it in my personal account. +5 Malevolent
+250 Unrecognized icon nameGC3 Saving Stat Icon Treasury
The Biographer A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive off PLANETNAME and into the unknown reaches of space. 12 30 We have achieved greatness, it is our responsibility to share that with the galaxy. +5 Benevolent
+25% Unrecognized icon nameGC3 Influence Stat Icon Influence for 10 turns
We have only seen a tiny fraction of what the universe offers. So much more awaits. +5 Pragmatic
Gain Unrecognized icon nameScout Icon Scout
I am seeking new worlds to conquer. +5 Malevolent
+0.05 Unrecognized icon nameGC3 Generic Stat Icon Soldiering
The Museum A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been. 11 30 I have done nothing. Together, we have done everything. +5 Benevolent
+25% Unrecognized icon nameGC3 Approval Stat Icon Morale for 10 turns
My greatest accomplishment is yet to come. +5 Pragmatic
+25% Unrecognized icon nameGC3 Research Spending Stat Icon Research for 10 turns
The graves of my enemies. +10 Malevolent
The Interview In an interview you are asked what you feel the citizens of PLANETNAME most need to succeed as we explore the galaxy and encounter alien species. 14 30 Hope. +5 Benevolent
Gain Unrecognized icon nameSurveyShip Icon Survey Ship
Determination. +5 Pragmatic
Gain Unrecognized icon nameColonyShip Icon Colony Ship
High Powered Weapons. +10 Malevolent
Gain Unrecognized icon nameCutter Icon Cutter