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The Treasury is a statistic that represents the accumulated financial gain from Unrecognized icon nameGC3 Saving Stat Icon GDP, Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income and Unrecognized icon nameGC3 Saving Stat Icon Commonwealth Income. It is measured in Unrecognized icon nameGC3 Saving Stat Icon Credits. The Unrecognized icon nameGC3 Saving Stat Icon Treasury grows according to the Unrecognized icon nameGC3 Net Weekly Stat Icon Net Weekly Income, which is the Unrecognized icon nameGC3 Saving Stat Icon Gross Weekly Income minus the Unrecognized icon nameGC3 Colony Maintenance Stat Icon Maintenance costs of improvements, ships and starbases.

The Unrecognized icon nameGC3 Saving Stat Icon Treasury is useful in diplomacy, building starbase modules, and rushing improvements and ships, among other things.

Generating Gross Weekly Income[ | ]

There are three additive components of the Unrecognized icon nameGC3 Saving Stat Icon Gross Weekly Income: Unrecognized icon nameGC3 Saving Stat Icon GDP, Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income and, with Intrigue installed, Unrecognized icon nameGC3 Saving Stat Icon Commonwealth Income. The Unrecognized icon nameGC3 Saving Stat Icon GDP and Unrecognized icon nameGC3 Tourism Revenue Stat Icon Tourism Income are taxed according to the Unrecognized icon nameGC3 Saving Stat Icon Tax Rate to yield their contribution to the Unrecognized icon nameGC3 Saving Stat Icon Gross Weekly Income.

GDP[ | ]

The Unrecognized icon nameGC3 Saving Stat Icon GDP, or Gross Domestic Product, is the sum of the Unrecognized icon nameGC3 Saving Stat Icon Gross Income of each of the colonies. Assigning a leader to Wealth boosts Unrecognized icon nameGC3 Saving Stat Icon GDP.

Tourism Income[ | ]

Tourism provides a safe, steady income that grows with Unrecognized icon nameGC3 Influence Stat Icon Influence.

Commonwealth Income[ | ]

Commonwealths, introduced in Intrigue, pay a tribute every week. The Unrecognized icon nameGC3 Saving Stat Icon Commonwealth Income is the sum of all tribute payments.

Reducing Maintenance[ | ]

A critical part of creating wealth is to minimize spending. For example, just about everything you build requires maintenance. Hence a colony dedicated to ship building has no use for a research building. Clearly it should be destroyed to save the maintenance (and some useful building substituted). Decommissioning ships that are out of date is also reducing maintenance. On a larger scale, judging the size of fleets required for a given task is an important skill to learn so that one does not "overbuild" and spend maintenance for impressive fleets that actually are not being used.

Other ways to increase the Treasury[ | ]

Ways to spend the Treasury[ | ]

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